

It’s kind of refreshing to have self defense as an option when games of this genre usually rely on feeling defenseless to instill terror.
Sorry, I didn’t get it from the description. What would you say is the genre of this game? Doesn’t sound like walking simulator







Oh, a bit like inheritance in pure C? Where as long as inheriting struct puts the parent struct as first field, you can pass it to functions that use parent struct because the memory layout rules ensure that this part of memory will be exactly the same in both?