

What are you talking about? You can’t ban a player from a downloaded copy of a DRM-Free game.


What are you talking about? You can’t ban a player from a downloaded copy of a DRM-Free game.


Oh please God, please!


I know that. I wasn’t saying they do. But download-only Switch 1 carts do exist, and what I am saying is that there is no requirement for third-parties to label games a certain way on Switch 1 when making the customer aware of the download. On the Switch 2, if it’s a game key card, it has to be labelled the exact same way on every single game at the bottom of the art no matter what, while on Switch 1, how these games are labelled varies from game-to-game, probably due to publishers varying preferences. On Switch 2 it’s all standardised.


Yes, sadly both Switch 1 and Switch 2 carts are flash memory. It was the same with the 3DS too, which is already starting to have a handful of games degrade and have issues or outright stop working.
While this is not yet the case for the Switch 2, the Switch 1 can be homebrewed and then used to rip your own offline digital backup copies of your cartridges. You can then continue to play the physical cartridges until they eventually stop working 15-20 years from now (or from whenever that copy was manufactured)
On the 3DS, there’s actually a way to ‘charge’ the games with a feature that comes with Godmode9 which is automatically installed only when you homebrew the console. It doesn’t make 3DS carts live forever, but it does SIGNIFICANTLY increase it’s lifespan if you give them a charge once every few years or less. If you have a 3DS, I recommend doing this, as even the cartridges that seem to work fine often have already degraded a bit, and charging a working cart is still just as good.
Maybe you don’t care about 3DS, but I just wanted to point that out since I’m hoping that someone develops their own equivalent version of this cartridge charging solution for Switch 1 games, and eventually Switch 2 when that gets successfully hacked, too.


Also note, @worhui@lemmy.world, this labelling is only a Switch 2 thing. I believe it’s up to the developer whether they want to give warning on Switch 1 cases or not. But for Switch 2 games, it’s a requirement, and is always at the bottom of the game art.


I still can’t believe the developer of one of my favourite childhood games Scrapland, are the sole developers of mainline entries of my favourite franchise of all time, Metroid. MercurySteam has come so incredibly far since Scrapland. That game was considered mediocre, but it was so incredibly creative and charming that the developers perfecting their game quality since their beginnings, I think makes them the absolute best people to possibly be working on Metroid games. I can’t wait to see what more they will do with the Metroid timeline.


The way you worded that makes me think that you think Nintendo’s own games aren’t on the cartridge for Switch 2. They are. All physical Nintendo-published games must by policy be contained on the cartridge, not be a game-key card. The only exception (so far) is Pokemon Pokopia due to Game Freak not being wholly owned by Nintendo and thus not being required to follow the same policy.
Otherwise, 99.9% of third-party games are sadly game-key cards only.


GameCube discs have a 1.46GB capacity.


Xbox does not have any unique rights to the ABXY button layout nor the green, red, blue, yellow of them, so anyone is free to do what they like with those buttons and Xbox has no right to sue them. This is unlike PlayStation, who have given themselves rights over the Cross, Circle, Square, Triangle buttons.
I don’t know why, exactly. Nintendo used ABXY before Xbox did. My guess would be that Nintendo couldn’t simply copyright letters, so Xbox was able to freely copy it.
Don’t worry, people are just too easily offended. It was obvious to me this was a genuine question.


That actually sounds amazing. I want that so much.


It definitely seems like that kind of game. I didn’t really learn many combat moves while playing through, so by the time I got to the first boss, I was utterly stuck. 13 deaths and nearly 1 hour later I finished up for the night. The next day I started a second save file just to practice the combat moves, and ended up getting all the way up to the same boss fight lol. I got him down to his last bit of health and dropped out. So I’m going to return to my first save file tomorrow and finally whoop his ass.


I started Prince of Persia: The Sands of Time this week. I jumped into it blind, and wasn’t expecting it to be so hard. But I’m really enjoying it so far, about 5 hours in.
Well AC1 and PoP make sense on this list, since they’re already DRM-Free on GOG. Take away those two, and that leaves only 4 games.