Here’s a couple of examples Keep talking and nobody explodes — The most popular in the list I think

Uncle Chop’s rocket shop — the game where you are repairing your client’s rockets by following the in-game guidebook

Tin can — here you are also repairing the spaceshp but this time you are it’s capitan and you are in space in the middle of nowhere

  • Melobol@lemmy.ml
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    8 days ago

    I believe in Deaths Door, we had to gather pages that explained the game mechanics, but by the time you got the pages it was moot point. Tho I might mixing up some games.

  • Silverchase@sh.itjust.works
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    8 days ago
    • Tunic — You need to figure out the game’s manual to know how to play. Souls-style exploration and combat.
    • Papers, Please — If you liked Rocket Shop, you’ll like this. You are a border guard, checking people’s documents and choosing if they can enter. The rules change every day as international tensions grow. Great plot with multiple endings, expressed with just your green and red stamps.
    • Hypnospace Outlaw (kind of) — You are a moderator in a fictional version of GeoCities. Your training is web pages and crusty point and click CD-ROM slideshows. It’s heartfelt story about the impact of technology on society and a loving funeral for that era of the world wide web.

    As even further stretches, there is TIS-100 and Shenzhen I/O, both Zachtronics games that have you do programming. The tutorial for TIS-100 just opens a PDF that looks like a crusty scan of an ancient computer manual, like you were learning to program on a C64 or something.

    • midimalist@lemdro.id
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      7 days ago

      Thanks for reminding me of Hypnospace Outlaw. I finished it once and thinking of replaying it again when I somewhat forget about the story/plot. Time to reinstall :D

    • hahattpro@lemmy.world
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      8 days ago

      Tis-100 is like learning new programming language and do some quiz with it. If you want similar experience, learn assembly languages, and do some exercise :)))

    • topherclay@lemmy.world
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      8 days ago

      I loved Hypnospace Outlaw. Its so nostalgic and yet the surreal aspect of it gives it its own flavor that is separate from the nostalgia.

  • hahattpro@lemmy.world
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    8 days ago

    For modern game, try elite dangerous. It doesn’t come up with pdf (or I don’t find it yet), but you have to do tutorials and watch a lot of YouTube to know how to fly your ship, especially without auto-pilot, auto-docking

  • Grail@multiverse.soulism.net
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    8 days ago

    EXAPUNKS!

    It’s the dialup 70s, your body is turning into computer parts, and medicine costs 300 dollars a day.

    Read the zines, learn to hack. Hack a restaurant. Hack a bank. Hack your body. Hack the planet!

  • WappleFF27@feddit.online
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    8 days ago

    Subnautica and Subnautica 2.

    The guide is an ingame tablet that’s literally your character’s survival guide book, recording data on wildlife and tracking your crafting tree.

      • WappleFF27@feddit.online
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        7 days ago

        Strongly disagree, the pdf holds all of the beacon markers that literally guide you through the game.

        Also, it lists all unlocked recipes and their ingredients, which help guide player progression.

        • LurkingLuddite@piefed.social
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          6 days ago

          You do not need the manual. At all.

          Just because they went through the effort to put a bunch of info into a place does not mean you NEED that info to do anything. Similarly, just because it can be useful does not make it required.

          Now, stop being pedantic and start trying to think of games where you NEED the manual, hence making it, a “main gameplay aspect”.

  • fartsparkles@lemmy.world
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    8 days ago

    Strange Horticulture -You run an occult plant shop and identify plants by leafing through a botanical guidebook, matching illustrations and descriptions.

    HighFleet - Intercepting enemy radio transmissions means using the in-game codebook and manual tables to decode messages and triangulate positions.

    The Signal State - A Zachlike about repairing farm equipment with modular synth racks and lots of documentation.

    Retro Gadgets - You build electronic gadgets from scratch, and reading the chip documentation is basically the whole game.

    Sethian - You learn a dead alien language by studying an in-game dictionary/manual to converse with a computer.

    Carrier Command 2 - Co-op crewing a carrier where the in-game manual is dense and necessary, giving strong Tin Can/submarine-crew vibes.

    Objects in Space - Space sim, flying a submarine-like ship, reading dials and signals.

    Jalopy - Roadtrip / car maintenance game set in Eastern Bloc.

    Reentry - Crazy realistic space sim where you follow manuals, procedures, checklists etc to complete missions like the Apollo moon landing.

  • Whitebrow@lemmy.world
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    8 days ago

    Not really a manual, but more of a 4th wall derailment into a fever dream of sorts? With a lot of reading while navigating a mystery? And some match 3 tower defence action in between?

    Titanium court.

    For more of a game with an actual manual focus, try - King of the Bridge. It’s a game about chess. Mostly.

    • Salrith@pawb.social
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      8 days ago

      Oh! I’m absolutely loving Titanium Court, I’ve been playing it on and off for a couple of weeks, now. I’ve only recently gotten to Chapter 2!

  • tmyakal@infosec.pub
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    8 days ago

    Not quite as strictly as what you’ve cited, but some of the older Sierra point-and-clicks relied on maps/pamphlets/etc that were packed in with the game. Most just used them as low-budget and thematically in-universe anti-piracy gating (the Dagger of Amon Ra), but some stretched beyond that. Conquests of the Longbow: the Legend of Robin Hood had royal family crests, language keys, and (of I remember correctly) a catalog of gems that were all perused outside of the game interface.

    GOG has PDFs of all those documents if you buy the games there, so you can still experience it fully. Might be worth checking out, since it’s usually less than $5.

  • missingno@fedia.io
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    8 days ago

    The DS version of Ni no Kuni included a physical spellbook you’re meant to consult. JP-only, but the fantranslation made it into a PDF.