• Ilixtze@lemmy.ml
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    10 days ago

    He had two good dead space games under his arm but i always felt that what this team’s legacy to gaming was more about seamless ui and diagetic interface design.

    Back in the day the dead space games had the common criticism of mistaking being loud and in your face with being horror, and over reliying on “shooting galleries” of respawning enemies. The callisto protocol ran with these flaws and made them worse to the point where in late levels progression felt choppy and repetitive because you just knew there was another closed space with monsters spawning from vents around the corner that ruined the atmosphere.

    I always wanted to like their games, hell i remember enjoying dead space 2 even if the overall game was very forgettable as a horror fan. It kind of makes sense that this guy sees promise in generstive AI because a lot of the creative decisions and writing of his games feel lacking substance.

    I just found out he was game director of blood omen 2 of the legacy of cain series? That is the one legacy of cain game i never played and now i am itching to try it.