I’ve been playing a lot of Gauntlet: Dark Legacy lately and it seems like it has a number of improvements over the arcade release. I’m curious what other ports people find particularly good.
Soulcalibur on the Dreamcast wiped the floor with its arcade counterpart, which was running on slightly-enhanced Playstation 1 hardware.
I never saw an arcade version of Soul Caliber, just Soul Edge which was on PS1 hardware. It wouldn’t surprise me that the arcade version would be on the slightly bumped PS1 hardware that they used for Tekken 3 though.
I’ve never been able to play a Dreamcast unfortunately. This game is certainly on my list to play though. I even bought a copy of Soul Calibur to play once I find a good price on a Dreamcast. But currently, it just sits on my shelf with no ability to play it lol.
If you have any interest in emulation, there are very good Dreamcast emulators available like Redream and Flycast
I dabble a bit, but I generally prefer using original hardware. Thanks for the recommendations though.
I kinda figured, and I get that. My brother owned a Dreamcast, and I still lament that Sega didn’t manage to do better that generation because it was a sweet console. I personally thought the graphics looked better than its competitors.
Off the top of my head : Ninja Gaiden, Strider, (Mike Tyson’s) Punch Out, Tekken 3, Soul Blade (arcade version was called Soul Edge)
I think the console version is also called Soul Edge in Japan
Interesting, several of these I have only ever played the home release of. It would be neat to see the differences in person. I totally forgot about the name changes on the Soul Edge series.
For the first two, they are radically different games on the NES and while they look worse graphically, the games themselves are much better. Actually, I’ll just add some detail.
Ninja Gaiden in the arcade is a straight beat’em up like Final Fight, basically no story. No special abilities, no real platformings, just punches, kicks and a superior flipping move that you essentially use the whole game.
Strider is also very, very different and has all the more interesting features missing. The Sega Genesis did get an arcade faithful port of Strider.
Punch Out is also a different, though less so then the first two, and IMO much more fun on the home system. The home system had tighter controls IMO and had a lot more character. It makes sense as the arcade game was trying to get money out of you.
Tekken 3 simply has a ton of better options and game modes on the home system. Graphically is every so slightly worse than the arcade, unlike 1 and 2 were had essentially the same ps1 hardware in both arcade and home.
Soul Blade has more playable characters, the best game mode Namco has every added to a fighting game, Story Mode, that had a bunch of cool battles with fun mechanics, unlockable weapons, tons of (you guessed it) story, and even some really interesting interactable cut scenes.
Mike Tyson’s Punch-Out!! isn’t a port, it’s a sequel.
That contradicts what basically any other source claims. Mike Tyson’s Punch-Out! technically combines characters from both Punch Out! and the actual sequel Super Punch Out! arcade games if that is what you’re getting at.
It’s a sequel featuring a mix of old and new characters, but it’s still a sequel. That’s like saying Street Fighter IV isn’t a sequel because it has SF2’s roster in it.
No, it is more like me reading about this game for 40 freaking years and you’re the first person I’ve seen insist it is a sequel. Please let wikipedia know!
Wikipedia lists five games in the series. NES and SNES are the third and fourth. Nowhere are they described as ports, they are listed separately.
Reading the Wikipedia page, it kinda sounds like a soft reboot rather than a direct sequel or a port. Kinda like the recent Starfox remake in a way. But to be fair, I don’t know that much about these games.
I think the new StarFox is a shot for shot remake of StarFox 64
On a casual level, I prefer Capcom vs. SNK 2 EO over the arcade version. I totally get why the competitive community stuck with the arcade, but at least casually I’d rather not deal with roll canceling.
I never got very good with arcade fighters. The only one I’ve ever been okay at was Soul Calibur 2, but I don’t know if that actually had a cabinet or not. I’ve never seen one if it does. Makes me feel like I kinda missed out on a big chunk of the arcade loving community. But I know if I ever go against anyone who knows what they are doing, I will get my ass handed to me lol.
I don’t know how old you were, but there was a specific time in the early to mid 90s where fighting games were extremely popular in arcades and places where arcade games tended to be (bowling alleys, pizza places, etc). Street Fighter 2 and Mortal Kombat were basically everywhere on release and didn’t get console ports right away.
Hands down: Bionic Commando (NES).
The arcade game is an exercise in quarter-eating frustration, with difficulty on par with Ghosts and Goblins only with harder movement tech. I promise you, the next time you boot this in MAME, you’ll move on in under three minutes, possibly never to return.
The NES version is a platforming masterpiece of difficulty scaling, minor backtracking, lightweight inventory management, all with a nice side of world exploration to tie it all together. It even has Commando-style mini-games to break up any possibility of monotony. It’s a solid playthrough that has all those elements, but nothing is overdone or gets in the way of the action.
This is a good example, but man did I dislike Bionic Commando on the NES. I was just so terrible at it. There was clearly just some disconnect in my brain because I beat many of the ultra hard NES games.
I totally get that. Every other game has A for jump, B for shoot, with some subtle variations on top of that. That muscle-memory runs deep. Then this game comes along like “I’m going to destroy this man’s whole career” by changing out jump for “do wildly different stuff depending on which way the d-pad is leaning.”
I really wanted to like that game too, I could tell it was a good game. It just wasn’t meant to be.
Ms Pacman, of course.
You’re saying it was better on the console? Which console because I don’t believe it.
There’s a lot. Consoles didn’t have the power to deliver what arcade machines could.
Altered Beast, Double Dragon, Primal Rage, Hang On, Space Harrier, Rampage, ghosts n goblins, Bad Dudes, Smash TV, Final Fight
The ones that did better on consoles were either made into different games or had some other gameplay improvement to make it more appealing.
I recall Final Fight being a spot on port for the SNES, but it didn’t look quite as good as the CPS1 hardware. Actually, I recall a lot of those on your list being the same, but that could just be fuzzy memory. Double Dragon, Ghost and Goblins, and Bad Dudes definitely were different and IMO more fun on the console though.
Final Fight on mega cd is a very good port. Still not as good as the arcade, but as enjoyable.
Final Fight on SNES was just bad. Guy removed as a character choice. No two player mode. An incredibly low sprite limit, like no more than 3 or 4 characters on screen at once. One of the stages is cut out.
Are you sure about the lack of two player? I could swear I played two player with my brother when we rented Final Fight.
The ones that did better on consoles
This is what OP was asking about
I’ll just smack myself in the head here
This is the definitive answer. In the 80s and 90s it was not that rare. Although I find the examples very lacking as e.g. the Sega arcade games had quite faithful ports on the mega drive.
My answer however is lacking too because I can not think of any good ad hoc examples.
I read the title wrong at first, too. And when I realized the question would be stupid, rather than answer it, I read it again.
I feel like an idiot, bit also I was trying to get kids to sleep for 4 hours in the middle of the night. So can’t be too hard on myself.
Eh it’s worded in a strange way. I also read it wrong the first time.
“… better in their console ports” is weird
You should never be hard on yourself online because everyone else will do it for you
I believe there’s a fanmade patch for Gauntlet Dark Legacy on GCN that improves it further.
NES Contra is just better in every way except graphics. The arcade version has clunky, awkward movement compared to the console version. But it also wasn’t made to suck quarters out of your pocket until you were broke.
Very true. I’ve had the pleasure of playing NES Contra on a Play Choice 10 cabinet. The cabinet and arcade-stick experience makes this contrast even stronger: it’s simply more fun than the arcade version, even if the only thing that’s different is the software. And if you want to get technical, it’s also running on inferior hardware to boot.
I kinda agree with this one. The level and boss designs were slightly better in the arcade as well, but it was so clunky to control and clearly it was made to siphon off all your quarters/tokens.
The arcade levels also seemed really short to me. The boss designs were better, but the clunky movement made the experience worse IMO.
The X68000 port of Galaga '88 is indistinguishable from the arcade original, but it also includes an extra Arrange Mode, which replaces the enemies with characters from other Namco games.
(I’m also fond of the PC Engine conversion of the same, but I don’t know if I’d call it a superior experience)
Anything that doesn’t require quarters, lol.
Power Stone being ported to dreamcast then psp. Much more convenient to have both games, all characters, minigames, and item collections all on one “disc”. The qol improvements simply outweigh the nostalgia factor.




