That’s just forcing the player to play the way the creator wants. Which is some arrogant and oppressive fun-destroying gatekeeping bullshit.
Soulslikes always feel like a chore that requires a ton of homework (that you have to find yourself with no hints) to make the setting not feel empty and lifeless.
I get that some people don’t want any hand holding or coddling, but some of us already have to play real life on hard mode and just want to play games for fun, escapism, and wish fulfillment.
That’s just forcing the player to play the way the creator wants. Which is some arrogant and oppressive fun-destroying gatekeeping bullshit.
Soulslikes always feel like a chore that requires a ton of homework (that you have to find yourself with no hints) to make the setting not feel empty and lifeless.
I get that some people don’t want any hand holding or coddling, but some of us already have to play real life on hard mode and just want to play games for fun, escapism, and wish fulfillment.
You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.