FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 9 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square205linkfedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 9 days agomessage-square205linkfedilinkfile-text
minus-squarechunes@lemmy.worldlinkfedilinkarrow-up0·8 days agoWhat if the developer wants to have multiple difficulties? You know, like Wolfenstein, Doom, and Quake?
What if the developer wants to have multiple difficulties? You know, like Wolfenstein, Doom, and Quake?