Been playing Caves of Qud recently. Hadn’t played it since I hit the current endpoint in early access (IIRC it ended after Bethesda Susa) so I am catching up to the current version. Just looking for a god damn zetachrome weapon for my golem to climb the spindle. Fucking things never drop 😩
Also playing a super simple build that is strong AF. The only things that really can kill me are cheribum and chrome pyramids. Or evil clones of myself.
Factorio. And it will always be factorio
Grim Dawn, Nimrods and God of War
Just finished RDR on my modded xbox360 and about to start RDR2 on my Bazzite machine.
Finally found some time to play and sat down to play Replaced. Loving it so far.
Vampire Crawlers. Just finished all the dairy plant levels.
In the middle of another New Vegas playthrough.
Same. This file has been going for years, on and off. No other game does this to me.
Same time, same game 10 years from now?
I’ve been playing a couple games:
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Sea of Stars - Been wanting to play this a long time, and it’s similar in some ways to the Golden Sun games, which are my favorite JRPGs. However the combat is slow, and the skill lock mechanic is actively unfun a lot of the time. Not sure if I’m going to play much more, I might tweak the difficulty settings to make combat really easy and just “skip” that part of the game. Mainly just disappointing because I really want to like this game.
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Dragonsword awakening - basically was a heavily genshin inspired gacha game, that got reworked into a full premium release. Pretty fun if you want a game like Genshin but without any f2p crap.
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Sifu - Really good combat game, I flip back and forth between feeling like a martial god and a bumbling idiot.
I feel your pain with the lock system in Sea of Stars. Sometimes you can only get it 80% power and just take the damage. There was a point early in the game where I was low on items and HP. I knew I would die in the next regular fight. I died and backtracked to craft more healing items from fish to get me over the hump.
I have a lot of issues with it.
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If you try to break locks, to usually have to save your abilities/empowered attacks to be able to do that in the number of turns provided. Enemies also take reduced damage while channeling locked abilities (60% reduced in my game). So you’re encouraged to save all your strongest damaging abilities for when enemies take the least damage, making fights a slow awful grind.
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Alternatively, ignore breaking locks, and save abilities for when enemies aren’t locked. Finish fights way faster, but the lock abilities are really strong and punishing.
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Enemy locks aren’t staggered, multiple enemies will use lock abilities at the same time, making breaking them impossible and sometimes leading to impossible fights due to RNG.
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Enemy locks sometimes require damage types that haven’t been unlocked yet (ie requiring poison before you get a poison character).
Just overall the lock system is supposed to add carefuld decision making to combat about what abilities to use and who to prioritize, but I feel like it almost never works out that way, and instead just makes combat really slow and unfun.
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Just recently started playing Denshattack! on Steam Deck, it’s been really fun. Never knew i would appreciate arcade-style train hopping, parkour hybrid mixed into a pretty cool story around post-climate crisis Japan.
I was pretty interested in Denshattack, but when trying the demo I found the combo inputs to be really hard to do reliably. Have you had any trouble with that? I was hoping they would improve it for the full game
Not really, it can get some getting used to but default controls are flicking the right joystick around for the tricks. then with button combos you can get going pretty easily so I was able to get some sick moves while jumping rails
Factorio in docked mode on the tv. I can’t believe how well it runs. Looks just fine in 1080 or whatever on my 4k
Playing Absolum. I’m pretty bad at it, but I’m having fun.
This game caught me be surprise and I could barely put it down.
Hades 2 and Dredge have been fun!
Valheim has been my go to for awhile now. And when I’m struggling there, I boot up Ghost of Tsushima
Skate 3 Recomp, Windows version via Proton using Faugus. Freaking amazing.
Man the community with the recent recompilations of old classics to play them natively and enhance them is crazy. I have to get into this too (but different games). I would have thought with the recompilation of a game on Windows, a native Linux version should be possible too.
There’s already a Linux build, but it crashes more oftenly. I want to try the Daytona Recomp.
I finally picked up palworld on the deck (previously had it on ps5). I have been playing that a bit.
Hope it is cross compatible and you don’t have to start all over again.
It is not, and I did have to start over again.
Ah, I see, its a bummer. I guess the game is good enough that it was worth the purchase and starting again; speaks for the game itself. Especially with the version 1.0 release there are huge changes that its probably exciting again. However I find it a bit weird that it does not have cross-save, because it has cross-play joining console and PC servers. But this would require a third party account from Pocket Pair. Whatever, I was just thinking a bit out loud.
Sometimes you can do things like a GDPR request your cloud saves from Sony, then see if the Palworld save files are in any way transferable to PC.
This doesn’t usually work, but it’s really nice if it does.
Palworld is addicting. I tried Pokemon, Monster Sanctuary, Coromon, Cassette Beasts, and Nexomon. Bounced off all of them. Who knew that adding base building, shifting to a 3rd person view, and adding a million things to do would make it stick with me.
I get bored rather quickly with Palworld. I will play for a month or so solid, then put it down for 8+ months. But I do that with pokemon too.












