I know he has a fleet of megayachts but i wasn’t awake he owns an entire megayachts business

  • warm@kbin.earth
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    6 days ago

    While having only one store front is convenient, but less competitive, it is not a fault of Valve. People defend Steam because it hasn’t screwed them over.

    Epic Games failed because they set up a dysfunctional store, games were the same price for customers and they went aggressive with anti-consumer practices like free games and exclusives to attempt to secure a base. They offered nothing extra for the customer except uncertainty, so why would anyone want to build a game library there? People use GOG, it has a niche there. Origin failed, UPlay failed, they all tried to profit as much as possible for themselves instead of building a good competitive product.

    • Grimy@lemmy.world
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      5 days ago

      The other stores aren’t the bar though. Epic being shit doesn’t make Steam a saint. I also don’t think giving free games is anti consumer. Exclusives yes but not the free games.

      Steam is under multiple lawsuits, including one because they threaten devs with delisting if they put their game up for cheaper on other stores (this is separate from their steam key rule).

      I think they have a massive ad campaign not only to make themselves look good but also to make the competition look bad tbh. I see a lot of seo work being done for instance. I’m guessing the budget is massive.

      Steam also popularized DRM and not owning your games. It’s a money printing machine tbh. They have like 300 employees lol.

    • sp3ctr4l@lemmy.dbzer0.com
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      6 days ago

      Yep.

      Steam is a functional monopoly, but… I’d argue it didn’t get there by being underhanded, ratfucking competitors secretly or brazenly.

      It just is better. It offers far more things, to both consumers and developers/sellers.

      Think from an indie dev perspective. If your game is actually good? Finds a niche? You don’t need marketing, basically. You don’t need to budget that, Steam will do it for you. AAA gaming is basically like fucking movies at this point, sometjing like 1/3 the budget goes toward building the hype train, not the product.

      Attempts to outdo or directly compete with Steam have just actually been comically incompetent, from at least my own business analyst perspective.

      Yeah, it has contract terms it enforces on sellers, but imo, they’re far less restrictive than say, platform/marketfront exclusivity, as had long been the norm in the video game industry.

      Room for improvement? Absolutely. Functionally gambling on in game items, children doing this, is a legitimate problem. Afaik the court case with NY is still ongoing, will be interested to see how that pans out.