• Quetzalcutlass@lemmy.world
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    1 month ago

    Nearly every every on that list is also a live service game that has been released for years. It’s almost like supporting your product post-launch builds a dedicated userbase or something.

    (And yeah, I know it’s actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

    • tal@lemmy.today
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      1 month ago

      I should totally put release date on there too. Just a sec, will add on a column with that.

      • Quetzalcutlass@lemmy.world
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        1 month ago

        Wow, most of them were even older than I’d thought. And even some of the new ones like Tarkov were in Early Access for years before their official release date.

        (You flipped the date and country for 16 and 17, btw) Already fixed, never mind!

          • Quetzalcutlass@lemmy.world
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            1 month ago

            One minor correction, I believe The Sims 4 went F2P at some point. They’re funded entirely by expansion packs now.

            • tal@lemmy.today
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              1 month ago

              Yeah, I thought about changing it, but…the problem is that while the base game is playable now for $0, the overwhelming bulk of the game’s content is in expansion packs. Like, I don’t think that people really buy and play just the base game; it’d be more like a demo.

              • Quetzalcutlass@lemmy.world
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                1 month ago

                That’s fair. Though, by that logic would you consider something like that one Final Fantasy MMO F2P or not? I believe it lets you play all the old content for free and only charges for the last (few?) expansions.

                • GriffinClaw@lemmy.zip
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                  1 month ago

                  I would call it stradling between F2P and Subscription.

                  Got 6 months worth of free playtime before I got a sub, at which point I felt more guilty not to.

    • ampersandrew@lemmy.world
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      1 month ago

      This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

      • Quetzalcutlass@lemmy.world
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        1 month ago

        True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later revealed it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

        • SincerityIsCool@lemmy.ca
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          1 month ago

          Doesn’t help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don’t bother with working on performance.

          Maybe I’m just grumpy that I can’t play it anymore since switching to Linux despite upgrading my gpu.