cross-posted from: https://lemmy.ml/post/51469097

A full-featured 2D + 3D CAD application built in Rust with GPU-accelerated rendering. Native DWG & DXF read and write, paper space, ACIS solids, dimensions, layouts. An open source community project by Hakan Seven, recognized and promoted by the OpenAEC Foundation.

  • mapleseedfall@lemmy.world
    cake
    link
    fedilink
    arrow-up
    0
    ·
    6 days ago

    While a steep learning curve, I think moving forward with cadquerry or other programming based approach will be the best way to future proof your cad workflow

    • ian@feddit.uk
      link
      fedilink
      English
      arrow-up
      0
      ·
      6 days ago

      The interactive approach should be just as future proof. Programmatic interfaces are not really suitable for many designers. Who work more intuitively with direct visual interaction. I couldn’t imagine doing really complex stuff programmatically.

      • nyan@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        6 days ago

        Exactly. I mean, I like OpenSCAD, but there are things that are effectively impossible to do in it that are easy with a more visual piece of modelling software. Good for utility parts that need precise tolerances, not so good for dragon statues.

        • mapleseedfall@lemmy.world
          cake
          link
          fedilink
          arrow-up
          0
          ·
          5 days ago

          dragon statues I dont think would fit into cad. Blender is the way to go for that.

          Most engineering problems need utility parts that need precise tolerances.