Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of “default marketplace asset”-flips.
Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don’t match the 2D characters. It’s kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That’s how the environment looks to me; it’s not following similar style guidelines as the characters.
I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of “default marketplace asset”-flips.
Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don’t match the 2D characters. It’s kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That’s how the environment looks to me; it’s not following similar style guidelines as the characters.