So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • FatVegan@leminal.space
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    2 months ago

    I like it kinda. Most of my friends play pretty much every survival crafting game out there, and i skip most of them, because it’s just the same game over and over. Even not playing most of them, whenever they tell me to play this new game, it’s great and different, it’s just the same game with maybe a little thing that is trying to make it unique. Then i refund itbecause it bores me and they play it for maybe 6 more hours and hop on the next one.

    Ut’s still the same game again, but at least it feels a little less tedious.