Rocket league has server validation for every move / input the client makes. The anticheat problem for rocket league is quite different from that of Fortnite which cannot be truly server authoritative because of the complexity and requirements of a first person shooter vs car simulation.
I don’t think this is it.
Rocket league has server validation for every move / input the client makes. The anticheat problem for rocket league is quite different from that of Fortnite which cannot be truly server authoritative because of the complexity and requirements of a first person shooter vs car simulation.
I agree that you can do mostly serverside anti cheat for rocket league but that’s not what epic decided to do is it.