cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agoStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comexternal-linkmessage-square19linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comcm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agomessage-square19linkfedilink
minus-squarejustOnePersistentKbinPlease@fedia.iolinkfedilinkarrow-up0·1 month agoEh, the unreal engine is crap at RPGs. It’s really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at. Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.
minus-squarechelly__1@lemmychan.orglinkfedilinkEnglisharrow-up0·1 month agoYou’re joking? For all its faults, TOW played buttery-smooth compared to Fallout.
minus-squarejustOnePersistentKbinPlease@fedia.iolinkfedilinkarrow-up0·1 month agoI didn’t say anything about stuttering. I said that unreal can’t do NPCs except as functionally static set pieces and that is twenty years out of date.
minus-squareℍ𝕂-𝟞𝟝@sopuli.xyzlinkfedilinkEnglisharrow-up0·1 month agoYeah but NPC game logic is not that deep in the engine level, it doesn’t take much to reimplement on Unreal.
minus-squarejustOnePersistentKbinPlease@fedia.iolinkfedilinkarrow-up0·1 month agoYou say that. But literally no one ever has successfully in any iteration of the unreal engine.
Eh, the unreal engine is crap at RPGs.
It’s really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at.
Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.
You’re joking? For all its faults, TOW played buttery-smooth compared to Fallout.
I didn’t say anything about stuttering.
I said that unreal can’t do NPCs except as functionally static set pieces and that is twenty years out of date.
Yeah but NPC game logic is not that deep in the engine level, it doesn’t take much to reimplement on Unreal.
You say that.
But literally no one ever has successfully in any iteration of the unreal engine.