Oh yeah I know all about that, I’m talking about what it actually uses within the JVM 😅 It’s a messy monster of a game once modded, and there’s really nothing you can do about it other than some slight optimizations here and there.
Java has been used by programmers of mobile games just fine, for ages. The trick is the same that one would need with any other environment: knowing what objects you’ll need to allocate, and not allocate more than that.
It makes me cry when modded minecraft uses 100% of my CPU and eats up 20gb of ram. (This is only a little bit java’s fault)
Java should not be used for game engine design. Stop-the-world events and poor shaders support do not help.
JVM eats as much memory as you give it, so try playing with -Xmx param
Oh yeah I know all about that, I’m talking about what it actually uses within the JVM 😅 It’s a messy monster of a game once modded, and there’s really nothing you can do about it other than some slight optimizations here and there.
Java has been used by programmers of mobile games just fine, for ages. The trick is the same that one would need with any other environment: knowing what objects you’ll need to allocate, and not allocate more than that.