Yep, you caught me, I forgot to mention the very obvious detail that you shouldn’t repeat paths that you’ve already taken unless your back tracking take a new branch. But also, mazes and city grids are two very different topological spaces, so not really applicable anyway.
Imagine walking clockwise around an city block. You keep turning right, but just circle the block, never leaving it. Same concept.
Yep, you caught me, I forgot to mention the very obvious detail that you shouldn’t repeat paths that you’ve already taken unless your back tracking take a new branch. But also, mazes and city grids are two very different topological spaces, so not really applicable anyway.