The evolution sim that was never meant to be.
Original Source:
Spore: An oral history by Jay Castello / Designroom (free registration required)
The evolution sim that was never meant to be.
Original Source:
Spore: An oral history by Jay Castello / Designroom (free registration required)
Bullshit.
EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.
The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.
I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.
SimCity is the last time I was excited for a modern remake of a game, and likely the last. It was such an incredible letdown, you couldn’t even open the game at launch because of the always online stuff. Most every remake of a classic has been terrible ever since, I’m happy to be proven wrong though.
The mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.
http://www.designer-notes.com/2013/09/
that was the fate of cnc, they released the cnc4 for a cashgrab then pratically ruined the franchise(online version of the "spinoffs’ dont count)
“Closed source” is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it’s always been the industry standard and applies to 99.99% of games.
Certainly. I probably should have said “extensible” or “mod-able”.