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Cake day: January 8th, 2025

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  • Exodus isn’t a bad game. It’s just a bad “Metro” game. I couldn’t finish it because it just felt too disconnected and empty compared to the dense, intricate, and immersive world of the first two games. Made it maybe halfway through the 2nd map before I realized I was just bored checking off the map and I didn’t care what happened to the people in this desert because I was just going to leave on the train anyway. Then I realized that the previous map was also just a throw away story that didn’t matter. They were just arbitrary obstacles to getting the train moving.

    Hell, one of the key gameplay mechanics of the Metro series which ties into the lore is that bullets are currency, so each shot counts. In Exodus, they absolutely abandoned that system for a crafting one where bullets are damn near infinite. It ruins the immersion.

    I play the Metro games for their specific atmosphere and immersive storytelling that is intertwined with the gameplay mechanics. Exodus took all of that away for a generic, open world experience with disconnected story beats in an attempt to capitalize on the open world craze. It backfired in my opinion and I hope they return to what made the series great.








  • It’s not “billionaire class”. It’s owning class.

    It ain’t that they have a lot of money, it’s how they came to acquire that money as an effect of the system of ownership we currently live under incentivising rampant exploitative practices as the most efficient methods of personal enrichment.

    Billionaires are just the best at being exploitative; they aren’t the only ones though.


  • No they didn’t? They added an additional observation about the effects of the very phenomenon being discussed. They never tried to shift blame with whataboutism.

    I explained their comments even further in my comment above.

    Just because you don’t have a solution does not mean you are barred from discussion about the problem. That’s insane.





  • Yea that’s just down to personal tastes. Exodus wasn’t necessarily a bad game. It just didn’t feel like a Metro game.

    The first two games in the Metro series exemplified a rich, linear story experience with intricate and interwoven characters, condensed level design, and strict resource management. They had a very specific and distinct atmosphere and experience. There was very little extra fluff outside of hidden secrets and logs. Everything was centered around telling the story it wanted to tell, even down to the gameplay mechanics themselves like using bullets for currency.

    Exodus broke away from a lot of it to have a more open experience which unfortunately required a lot of fluff to fill the empty space of an open world design. The events in each region didn’t really have anything to make me care about it. Even if it does provide a much larger view of how society outside of the Metro had adapted, a lot of the content just didn’t feel any connection to Artyom and crew like it was in the older games.
    The open world aspect also completely invalidated the resource management aspect of the Metro games. They were not able to pull it off in the way that Stalker’s very intricate economy systems do for making an open world with the feeling of limited resources. It was way too easy to farm stuff. I never worried about bullets after the first hours, in a series where bullets are supposed to be scarce enough for use as currency.

    As a long time fan of Metro, Exodus kinda felt like something “other” wearing the skin of the series rather than an actual Metro game. I feel they wanted to have a good, traditional Metro experience but it is everything else that feels added on to try and bring in a wider audience that resulted in a lot of older Metro fans, like me, feeling like the game was half-baked.



  • Not really, it’s an extension of the point. The medical industry has such a pervasive issue with sexism against women that even women doctors are conditioned to perpetuate it because that is the medical culture they have been trained on.

    It’s an understanding that the issue isn’t just male doctors but the entire culture of medical practice being influenced by patriarchal society that even female doctors begin to not take women’s healthcare seriously because they have been conditioned by current, male-dominated medical science and practice.


  • Woo! Sensory overload! Intense, direct pain in a localized area helps to drown out widespread, decentralized pain.

    Basically, one can focus on that one pain and prevent the brain from processing the fact that other parts of the body are also sending signals of pain, allowing one the illusion of momentary relief of that pain.

    Also known as “diffuse noxious inhibitory control” or “conditioned pain modulation”.

    The human brain is just a meat computer and it can be hacked.


  • This is only really a protip if you’re already well familiar with navigating the dark web and have a network of sources you personally know to be trustworthy. Even then there are inherent risks but unfortunately it is either taking those risks or suffering from the pain because of social barriers to accessing safe medications.