

Not indian, but yes, one of our cats does use head movements to express her … requests


Not indian, but yes, one of our cats does use head movements to express her … requests


I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.
I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects
So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects


Mathematically, a circle is defined by all points that have the same distance to the center point. In d&d on a grid, distances are measured in 5ft squares, where a diagonal distance is the same as an orthogonal distance. This results in mathematical circles being square on a 5e/5.5e d&d grid
so, one fireball, having a mathematical 20 ft radius, can completely fill a square room of 40x40 ft.
Yes I know the book has a circular template for spell effects. However, using that on a grid has the weird effect that a target can be in a place that is 20 ft removed from the center (diagonally) but at the same time not be in the area of effect of a fireball cast on that center point


always more rewarding than a second hand job
Not completely right
(5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.
Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.
Anyone can dual wield when their main weapon has the Light property.
Very misleading graphic, suggesting that Haas (2014) is as old as Williams (1977), McLaren (1963), or even Ferrari (before 1950).
Zay-braah I guess, if I would try to write Dutch sounds in English spelling.
There’s a sound version available at https://webwoordenboek.nl/uitspraak/zebra