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Joined 3 years ago
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Cake day: June 8th, 2023

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  • I’m mostly experienced in c++ and python, but I would use a dictionary/map/associative array/whatever name you call it, where you put keypress/event/… as key, and a function with the result you want as value (as a first version, there’s other more specialised ways, but this will be enough for most cases).

    If there’s a case/switch statement in gdscript (that’s what you’re using I think?), you could also look into that, though I think it’s likely just syntactic sugar for either what you’re already doing or what I suggested, but it might be easier to read, so there’s that.






  • What do you mean official statblock? As in it’s a statblock from the dmg/mm? Then they can still just tack in things they want/need (as can you, as dm).

    I agree they probably could (and should) have better specified that this diverges from the stat block, but the point of the module is to try and cater to everyone, including rewarding players that took points in perception here apparently.

    I think it’s got its pros and cons, I’m very fond of seeing all the rules and following them, even as a dm, so 3e (and Pathfinder) were always more my thing, but having played 5e nowadays (and other, even more “you have a 5 damage power, flavour it however you like” like mutants & masterminds) I kind of like the dm style of “know your players, make exceptions where it would increase enjoyment and/or add an interesting challenge without breaking the future fun of the game” too.

    Arguably that’s the difference between DM and GM. A DM is just running a dungeon. A GM is running the whole game, rules and all.









  • Why do you wish to live with such a high footprint? Why not a modest apartment and a public swimming pool nearby? (Still unachievable for many, sadly, but much more realistic for anyone except the super wealthy.)

    Not trying to bash on you, I really want to understand where you’re coming from.






  • Tldw: piracy is a service problem. If you have a product that’s not available in your local language, but the pirates localise it days after release instead of months, and at a much better quality too (and without all the crappy drm that forces always online etc), that’s a game developer/distributor/… problem, not a piracy problem.

    I also recall (not in this vid though) gaben (or maybe someone else?) saying something about piracy actually increasing sales of games, as a form of demo or try before you buy (for good games anyway lol). I know I’ve done that, pirate a game when I was a poor student (no sales money lost because otherwise I just wouldn’t have bought it) and then bought it on steam years later and never played it there, just because I believe the devs deserve it.