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Cake day: July 2nd, 2023

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  • The trouble and difference with the Harambe situation is that he was disobeying his handlers and riled up by what he thought was a crowd angry at the kid(he likely wouldn’t have thought the crowd was scared of what he might do, since he knew he was being helpful and didn’t have presence of mind to consistently realise others might have different opinions than his own). So he wouldn’t let go of the kid, and would have likely been defensive if handlers tried to come in and get the kid. He also was large enough that if they tranquilized him, he could have easily crushed the kid just by slowly passing out on him. They unfortunately had to take the only guarantee they had and shoot him at a moment when he was far enough from the kid that he wouldn’t fall on him.

    Harambe also didn’t have any previous experience with taking care of kids, gorilla or otherwise. And believe me, that makes a huge difference. While the kid ended up mostly ok physically, he was dragged around by his ankle, through water and over rough terrain.

    Nobody wants to kill a zoo animal. Especially not beloved ones. Especially not while they are trying to be nice.













  • That is generally the impetus behind religious institutions disdain for it. Their best chance to increase their numbers is through indoctrination of the children of their current members. Conversions rarely occur, despite how much they are talked up when they do.

    They are, of course, wrong to think that. Toys, in practice, generally increase intimacy and likelihood of a couple having children. But not as much as being raised your entire life being told that it is the entire purpose of life and if you don’t have as many kids as you theoretically could, you have done yourself a disservice. So as long as they conflate the results, they will keep assuming they are correct in doing both.






  • Being evil should feel like cheating and getting away with it. It should feel like the “right” way to play the game if you are playing it that way, your character should essentially “skip dialog”, by cutting people off before they say anything heartfelt or by walking away when stuff starts to get too “sappy” for them. You should never hear what the other characters motivations are, they should all feel like one-sided npcs that just complain all the time.

    That is what life feels like to selfish people. They don’t feel selfish. They feel like everyone else is just missing all these easy and obvious shortcuts and whine and complain too much about nothing.

    The npcs that we all get to know and care for, are pretty much impossible to be mean to. You have to actually see them the way an “evil” person would for it to make sense to be evil. They should seem like their plans are way too complicated and risky for no reason other than that they aren’t as smart as you and can’t see that rescuing the trapped goblin is not only a huge time cost but risky too. Not worth doing, the reward increase is pretty miniscule, and if any party members should die, or the rescue attempt goes wrong at all and just results in alerting the enemies and getting everyone killed… why risk all that for such little pay off? And of course cut them off or not care about their stupid whiny reasons like it’s a sentient creature or whatever nonsense they are gonna spew. It’s just a plain bad idea, and they aren’t getting it. Maybe you should just try to sabotage it so it’s not even an option anymore, then they’ll come around.