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Joined 3 years ago
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Cake day: September 3rd, 2023

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  • I didn’t know the hare and the hedgehog before searching for it just now, apparently that one was in Grimm brothers’ tales.

    The hare and the tortoise, popularized by Jean de la Fontaine and a retelling of a very old tale present in Aesop’s, is the one referenced here.

    They both start with an arrogant hare mocking a slow animal and a race between them, and are probably inspired by the same material, but they diverge a lot in message according to what I read about the Grimms one.

    The hedgehog wins repeatedly through trickery and the story feels like him getting revenge against the hare for insulting him (especially since it ends with the hare’s death).

    The tortoise is just very resilient and focused while the hare is so confident he just messes around for a long time near the finish line, and misses the tortoise reaching it.









  • in some European countries we have a special kind of horsepower that’s called the “tax horsepower” (cheval fiscal, symbol CV in France), or “what kind of eldritch formula do we need to transform that unit into a vehicle classification tool for tax purposes”.

    We’ve had several formulas, and the current one has come around to being kind of an actual (rounded) power unit. Previous ones involved carbon dioxide levels, gearbox efficiency and whether you’re using gasoline or diesel.

    So if I am applying one of those, I believe a horse has exactly NaN CV.




  • It works for Nora territory that’s like a quarter of the map. The paint is everywhere including places that are completely forbidden to them, and only a couple of isolated bannished people have left their land.

    And the real problem I have with it is not that it’s not explained, it’s that exploration is frankly discouraged in this game. If and only if you know you’re supposed to go somewhere, follow the trail. If there’s no trail, OR if you don’t have a quest here yet, don’t go, you’re losing your time.


  • Mirror’s Edge’s environment itself was mostly white but used bright red highlights to guide the player if I remember correctly. So not yellow but kind of the same.

    Horizon Zero Dawn is the one that I know that does the yellow paint thing completely straight and in the most obvious way. If it’s not yellow, don’t bother going that way.

    Really it’s something any 3D game design has to face, you don’t want players to be too lost and disoriented. It’s just not fun. Lots of (well-designed) games do that by clever use of lighting and environmental clues. When it’s done right you mostly don’t realize it unless you’re looking for it, but it’s enough that you know the right way.

    But if it’s too obvious, it can be a bit jarring.