Solo dev and content engineer based in Montreal.

Building Dead Reckoning — a generation ship sim where you make system-level decisions for a crew that’s been asleep for decades. In development in Godot, available in public beta on itch.io.

Day job is knowledge architecture and documentation systems. Nights are spaceships.

Sci-fi reader. Linux user. Interested in the overlap between how systems store knowledge and how games tell stories. garanlorn.itch.io/dead-reckoning

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Joined 5 months ago
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Cake day: January 7th, 2026

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  • After years of the NDP playing weak and rather performative politics, I’m glad to see aggressive and blunt political messaging.

    The NDP catered to some leftist bourgeoise and left the working class in the dust. It always needed to be a party of ushers, not gatekeepers, and the kind of righteous individualism needs to make way for collectivism. People have forgotten that banding together powerless people with discrete experiences against power and subjugation is the only answer right now. Its what the Carney speech got completely right.