

As per my original comment, Every accusation is a confession; therefore Americans can only do Boston and Texan accents.


As per my original comment, Every accusation is a confession; therefore Americans can only do Boston and Texan accents.


I have a suspicion that Americans are actually pronouncing bottle of water this way, because with the yanks every accusation is a confession.
@PieMePlenty@lemmy.world I should clarify that was me pulling the path from memory. So might not be 100% accurate but it explains how the path works with proton/wine when using steam.
Essentially WINE creates a windows styled directory, with all the core folders, and then the emulator uses this as it’s root directory.
Documents is a great example. On Linux the document path is
/home/<USER>/Documents.
On windows it’s
C:\users\<USER>\documents
If we use the default wine settings, the path for the wine documents folder on Linux is
/home/<USER>/.wine/drive_c/users/<USER>/documents
Any program running in wine will only see the files from drive_c and down, emulating how a windows environment would work.
Happy to answer any questions if that isn’t clear. Feel free to DM.
Oh definitely; and I don’t think there is a great deal of users that would argue for the use of snap over flatpak either, so flatpak would be an ideal unified compatibility solution.
Not sure if I’ve seen a commercial game with a flatpak release; and given the open nature of flatpak, a company (ie: steam) could theoretically implement their own gatekept repository to manage purchases etc…
The main hurdle with adoption is native compatibility with steam; if they started hosting and supporting flatpak installs, the concept would likely stand a better chance. I suppose you could run the whole application sandboxed, which would theoretically sandbox every game installed; but canonical try that, and well… If you search snap steam, you’ll see the issues that brings about.
Tbf the reality for like 90% of people gaming on Linux the path is something like
~/home/.steam/steamapps/compatdata/{game_id}/c/users/steam user/appdata
etc… as most will be leveraging proton via steam. And I reckon the other 10% are making use of proton via lutris or heroic… Or if they’re feeling particularly oldschool, just a wine installation.
IMO it doesn’t make sense for Devs to build games directly for Linux, as the long term compatibility is better via proton than it seems to be for native Linux releases. I have a catalogue of games that offer both installers, and I’d say around half of the Linux versions are fucked. (Tesla Vs Lovecraft is a prime example for me, as it even borked my soundcard for a while when it crashed, which was a real pain to sort, but the windows emulated version doesn’t have this issue.)
And I say this as a Linux enthusiast/Microsoft doomsayer. Using a compatibility layer unifies the way distros interact with games… It enables the wide diversity in Linux without sacrificing compatibility when choosing a distro.
Edit: I just pulled these numbers out my arse to make my point. I have no data on how many Linux users actually use steam.
As someone with over 200 hours in graveyard keeper, I have a tip for new players.
Make sure you buy the blue and white stone from the innkeeper, it’s a rechargeable teleport item that allows you to instantly navigate most of the map every 30 seconds or so; the game will never tell you this, and i only bothered to get it long after it would have been of any use before I realised what it was. Hope this helps someone