FrenchGameDev@lemmy.world · 3 days agoMy game wont have AI stuffplus-squaremessage-squaremessage-square6linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareMy game wont have AI stuffplus-squareFrenchGameDev@lemmy.world · 3 days agomessage-square6linkfedilink
Sunless Game Studios@lemmy.world · 8 days agoCheck out how my whiteboard works. Can you tell when it lags?plus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkCheck out how my whiteboard works. Can you tell when it lags?plus-squareyoutu.beSunless Game Studios@lemmy.world · 8 days agomessage-square0linkfedilink
ViscloReader@lemmy.worldEnglish · 9 days agoGodot: Keeping project files organized and avoiding duplicatesplus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareGodot: Keeping project files organized and avoiding duplicatesplus-squareViscloReader@lemmy.worldEnglish · 9 days agomessage-square0linkfedilink
CodyIT@programming.devEnglish · 11 days agoS&Box game engine: Inspecting grains of sandplus-squarepvs-studio.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkS&Box game engine: Inspecting grains of sandplus-squarepvs-studio.comCodyIT@programming.devEnglish · 11 days agomessage-square0linkfedilink
CodyIT@programming.devEnglish · 13 days agoThe gold standard of optimization: A look under the hood of RollerCoaster Tycoonplus-squarelarstofus.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkThe gold standard of optimization: A look under the hood of RollerCoaster Tycoonplus-squarelarstofus.comCodyIT@programming.devEnglish · 13 days agomessage-square0linkfedilink
nerdhd@lemmy.world · 14 days agoI made a three.js game about keeping a water bottom upside downplus-squarevitorga.itch.ioexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkI made a three.js game about keeping a water bottom upside downplus-squarevitorga.itch.ionerdhd@lemmy.world · 14 days agomessage-square0linkfedilink
Sunless Game Studios@lemmy.world · 15 days agoWe made a simulation of the I.S.S. with realistic values like altitude, period, speed!plus-squarewww.youtube.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkWe made a simulation of the I.S.S. with realistic values like altitude, period, speed!plus-squarewww.youtube.comSunless Game Studios@lemmy.world · 15 days agomessage-square0linkfedilink
Sunless Game Studios@lemmy.world · edit-220 days agoJust released my first game for free. It's very silly.plus-squaresunless-studios.itch.ioexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkJust released my first game for free. It's very silly.plus-squaresunless-studios.itch.ioSunless Game Studios@lemmy.world · edit-220 days agomessage-square0linkfedilink
Quokka@quokk.auEnglish · 21 days agoStarted working on a boomer shooter rpg this weekendplus-squarequokk.auvideomessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1videoStarted working on a boomer shooter rpg this weekendplus-squarequokk.auQuokka@quokk.auEnglish · 21 days agomessage-square0linkfedilink
sbird@sopuli.xyzEnglish · 23 days agoShould I implement direct wars in my Cold War inspired game, or only allow the player to intervene in proxy wars?plus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareShould I implement direct wars in my Cold War inspired game, or only allow the player to intervene in proxy wars?plus-squaresbird@sopuli.xyzEnglish · 23 days agomessage-square0linkfedilink
ZILtoid1991@lemmy.world · 25 days agoHow should I implement the editor for my game engine?plus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareHow should I implement the editor for my game engine?plus-squareZILtoid1991@lemmy.world · 25 days agomessage-square0linkfedilink
WhosMansIsThis@lemmy.world · 25 days agoQuestion about build timesplus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareQuestion about build timesplus-squareWhosMansIsThis@lemmy.world · 25 days agomessage-square0linkfedilink
9WhiteTeeth@lemmy.todayEnglish · 27 days ago10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link10 Things I Wish I Knew Before Starting With Godot [15:40]plus-squareyoutu.be9WhiteTeeth@lemmy.todayEnglish · 27 days agomessage-square0linkfedilink
popcar2@programming.devEnglish · 27 days agoOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.appexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkOuterSloth (the publishing company by the Among Us devs) just released their full contract and terms for everyone to seeplus-squarebsky.apppopcar2@programming.devEnglish · 27 days agomessage-square0linkfedilink
H1_To@lemmy.today · 1 month agoCreated a Wordle clone for the my Text based appplus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareCreated a Wordle clone for the my Text based appplus-squareH1_To@lemmy.today · 1 month agomessage-square0linkfedilink
cm0002@lemmings.world · 1 month agoVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkVASSAL is a game engine for building and playing online adaptations of board games and card gamesplus-squaregithub.comcm0002@lemmings.world · 1 month agomessage-square0linkfedilink
RougeEric@lemmy.zipEnglish · edit-21 month agoI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkI fixed my biggest pet peeve with Unity's InputSystem (InputLayers asset).plus-squarelemmy.zipRougeEric@lemmy.zipEnglish · edit-21 month agomessage-square0linkfedilink
CodyIT@programming.devEnglish · 1 month ago15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link15 Years of Indie Dev In 4 Bits of Adviceplus-squarewww.pentadact.comCodyIT@programming.devEnglish · 1 month agomessage-square0linkfedilink
sbird@sopuli.xyzEnglish · 1 month agoHow to make my battling mechanic fair/unobtrusive while keeping it long and strategic?plus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareHow to make my battling mechanic fair/unobtrusive while keeping it long and strategic?plus-squaresbird@sopuli.xyzEnglish · 1 month agomessage-square0linkfedilink
LucaTuerk@lemmy.world · 1 month agoGodot Object Compiler: Code Generator for Godot GDExtensionsplus-squaregithub.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkGodot Object Compiler: Code Generator for Godot GDExtensionsplus-squaregithub.comLucaTuerk@lemmy.world · 1 month agomessage-square0linkfedilink