So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.
My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.
If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.
Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.
Do y’a have any games like that? Where you like everything about them except the actual gameplay?
I’d love to see Doom as an Assassin’s Creed style game, where instead of it being wall to wall high-intensity violence there is a slower-pace open world story and every once in a while you’re dropped into a kind of death match arena to face a boss, but you can also run into them in the wild and have to scramble to take them out before they get ya.
You might like Strife
Yeah, it’d be cool to have a non-purely-fighting MK. Beat em ups and action-rpgs of Platinum come to mind. This could be neat releasing today.
After rather simple but fun cabaret minigames in Yakuza series I started to wonder if Fallout:NV could’ve had a casino management sim sewn in it’s storyline. Opening Tops to the public and operating it from the given appartments, finding staff, exploring the needs of Vegas’ visitors could have been nice to further explore the difference of life on the Strip vs the wastelands, even as it’s own game akin to Shelter.
I love the aesthetics of the wipeout games but suck at racing games
I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.
I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn’t grab me.
I love soul calibur 2’s story mode i wish it was a devil may cry
Fighting games were very neat when they came out but I was never very good. A few sorta innovations came out with new games but eh to me they are kinda all the same thing so what is the point of new ones at some point.
Oh, so, so many differences. This is my wheelhouse. I doubt you’d see too much in common between Invincible VS and Street Fighter 6.
yeah I think its just not my thing so I can’t appreciate the differences as much. Im a pretty lazy gamer nowadays so honestly most games of reaction skill are not big with me.
I always wished for a Street Fighter side scrolling beat em up.
im not sure I understand. Isn’t that what it is or do you mean like street fighter doing the double dragon thing? (or turtles or avengers or xmen)
You’ve got it. I loved Final Fight and dreamed of a game like that but with Street Fighter characters and special moves. I think Streets of Rage is a bit closer to this idea, but I never got to play it as I was a SNES kid back in the day.
This doesn’t apply to a specific franchise, but I sometimes think about how fun it would be for game franchises with a lot of characters to have games designed around replaying them with the different characters. Some examples would be:
A game with every Final Fantasy character that plays like Vampire Survivors. Each character would have their own sets of equipment and attacks they can obtain.
A game that is basically Sonic and the Black Knight be re-imagined to be more like either Monster Hunter or Kingdom Hearts. Each character could either have their own sets of equipment or have access to most of the equipment but use them differently.
A Touhou game that’s some form of an RPG, whether it be turn-based, action, or something similar to FF12. I know that there already are some RPGs featuring these characters but (on top of mostly being adult games for some reason) they all only have a few of the characters and they are very short and the RPG elements are usually quite limited.
Also, not really a specific franchise and it’s technically the same genre but I’d like to see more fighting games play like Dissidia Final Fantasy. I want to play more fighting games but Dissidia is the one of the only fighting games that I’ve ever been good at.
I would enjoy the hell out of XCOM if it played more like Mass Effect.
They kind of tried that, but unfortunately it wasn’t very good.
Unironically played this entire game start to finish and enjoyed it despite it being a massive mess
That seems to be the general consensus of the user reviews, too - that it’s one of those 6/10 games that’s somehow greater than the sum of its parts. Some of my fondest gaming memories are of that sort of game, so I might have to give it a second chance.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
I don’t know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
I would probably damn near never leave the house if that game were to exist.
But I want a Kenshi like game set in Morrowind.
Honestly, I’d like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay…it’s essentially unique from a gameplay standpoint. I’m still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday…
Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life…
There are so many awesome settings you could make a Kenshi game in.
Oh I’d pay so much for Halo: Kenshi. Didn’t even know it was something I wanted until I read this lol.
I tried getting into Kenshi twice and failed. I don’t like hand holdy games, but that felt like being pushed of a cliff with no supports. What’s the pull for everyone here? I want to take another shot at it
Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.
You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it’s a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don’t have the fortitude to keep failing, so end up just using the wiki at times.
I mean just save and reload a bunch. That’s what I do lol
I hadn’t heard of this game somehow, thanks!
You should definitely watch the General Sam videos of Kenshi. He makes it fun but also doesn’t hide how much of a bitch this game can be. He’s also probably why I got pulled into the game so hard.
Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.
That would be on-brand for me lol
I bounced after 10 minutes. It just wasn’t for me.
I only skimmed a couple reviews because I like going into games blind. My favorite game experience I’ve ever played was *Ragnarok Online”, which had basically no quests or goals other than “be in the world and make a name for yourself amongst all the other godly player characters who sit around and chat wearing hats.”
No direction or NPCs telling you what to do. Move one map over to explore a new place and get one-shotted by a flower from across the map doing 5x as much damage per hit as your max health. Then come back after you’ve explored for 40 hours and kick fuckin flower ass for eight hours and lose a day of your life grinding and chatting.
I think Kenshi might be my kinda game.
If you like self-directed fun, yeah, you’ll probably jam with it pretty hard. Just be prepared to lose a lot of fights; collecting scar tissue is basically how you level up.
Fallout 4 might be a very good immersion Sim, but it’s probably the worst FPS I’ve ever played. I think it could have been a cool turn based JPRG. The best part of Fallout is it basically never runs out of content, and I wished for that experience when I was on late-game Clair Obscur.
could have been a cool turn based JPRG
Yall know that ‘Fallout’ was originally turn-based? No need for anything Japanese in there, the RPG system was pretty good.
The nineties had some cool turn-based tactics games, like the ‘Jagged Alliance’ series and ‘X-Com’. Even realtime tactics were very nice in the isometric view, e.g. in ‘Commandos’. Now that everything needs to be in either first-person or third-person from behind, such games rarely pop up.
Yall know that ‘Fallout’ was originally turn-based?
And there’s still the Wasteland series, which is what the isometric Fallout games heavily derived from.
‘Fallout’ isn’t just ‘derived from’, it’s a direct descendant of ‘Wasteland’, with some of the same people involved: Brian Fargo was the director on the original ‘Wasteland’, then founded Interplay aka the developer/publisher of ‘Fallout’ 1-2, and shortly thereafter inXile Entertainment that later developed ‘Wasteland’ 2 and 3.
Also, some of the folks who developed ‘Fallout’ made ‘Arcanum: Of Steamworks and Magick Obscura’, which is basically fantasy ‘Fallout’ — made by folks of Troika Games who previously made ‘Fallout’, and later ‘Vampire: The Masquerade – Bloodlines’.
FO4 is not an immersive sim.
Never really given FO4 a chance, the FPS feel just didn’t land right for me. I’m curious though, in what ways does it basically never run out of content? I love being able to play a game for a long time.
It’s not literal like it would be for Dwarf Fortress, the game just has A LOT of content. Even FO3 or Oblivion have a ridiculous amount of content, where you need hundreds of hours to do all side quests.
Oh darn. Was hoping it had some kind of end game content, like generated quests or something :c
Judging by other comments, they are indeed randomly generated, but that doesn’t make them good:
That’s the worst part. All of those randomly generated filler quests that send you back to a location you’ve cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.
“The best part of Fallout is it basically never runs out of content”
That’s the worst part. All of those randomly generated filler quests that send you back to a location you’ve cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.
I wish Fallout would return to primarily being a roleplaying game, with actual dialog choices, including the ability to say “No, I don’t give a shit about Shaun. In fact, I’m glad he was kidnapped, so that I don’t have to be bogged down by a backstory that I never agreed to.”
Oh, and it would be nice if the main character wasn’t automatically the leader of every faction in the game.
Oh, and it would be nice if the main character wasn’t automatically the leader of every faction in the game.
Really wish Bethesda would get over this and their fear of letting players miss out on some of the content in their gigantic worlds. Taking over a guild should be hard and it should have consequences. Preston Garvey knows Nate/Nora all of fifteen minutes and puts you in charge of an entire movement (while gatekeeping essential system mechanics behind further investment in his faction, fuck you if you wanted to roleplay as a raider warlord you gotta be a good boy first)
Actually the whole first hour or two of FO4 is the core of what is wrong with it. They went all-in on essentially an E3 demo and expect every player to follow along exactly their rails.
Pillar of Eternity, Baldurs Gate, and so on. I’m so very bad with tactics in CRPG i wish it’s a topdown arpg instead, or first person. Or basically every tactics game like Front Mission for example.
Edit: also i kinda wish Xenoblade combat isn’t that silly and more involved.
Do you know about Baldurs Gate: Dark Alliance 2? I’ve played and loved that on the original X-Box. It’s an ARPG set in Baldurs Gate. Can’t say anything aabout part one tho.
Oh and apparently it has a PC version on steam now!
StarCraft, League of Legends, Warhammer 40K (shoutout to Darktide the goat), Rainbow 6 Siege, list continues…
I’ll say it, Mega Man X7 should have been purely 2D.
Warcraft
I love the lore and story, especially Warcraft 3, but a story-driven RTS makes no sense to me. I like both separately, but not mixed together. Probably same thing with Starcraft, but I’ve never tried it.
Probably same thing with Starcraft, but I’ve never tried it.
Oof. Yes. I recall Starcraft II’s tutorial requiring what felt like South Korean world champion commands-per-minute play to get through maybe the third level of the tutorial.
Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.
i just hate that I have to play a game genre im not good at to get more of a story I’m extremely invested in. and characters I’m attached to.
Though the genre kinda makes the story!
At least it has god mode. I’ve basically accepted I play most games on the lowest difficulty possible.
















