I’m curious about these stutters and what they look like, maybe it has been something I haven’t noticed. One issue I have when playing co-op this time is that there are occasionally momentary lag/desync issues for the person/people not hosting that seems to happen every once in a while. The other person won’t be able to see me (the host) until either I or they use a portal warp away and come back. They report it just shows me standing in place, but they still see all the enemies being killed. It’s really weird.
Its mainly noticeable as a unstable framerate independent from any real system load. The Latency of your internet connection is the actually deciding factor while the game is waiting for the cloud save to update.
The issues you describe sounds very much like the consequences of packet loss somewhere between the host and the clients. Anyone using mobile internet or WiFi instead of all cables? Thats the main culprit for these problems - their net code never was super stable and badly coped with spotty connections.
Your description of the issue lines up with what I was thinking as well, but my friend who has been experiencing the issues, who is also quite technical, immediately assumed it was an issue on my end. I do believe he uses wifi while I do not. I get so much grief for insisting on a wired connection heh.
He can’t really do it because of his home layout until he gets gets conduit installed or the house properly wired up. The internet gateway is on a different floor and a repeater would likely be needed because of the distance. Also cat6 six cables going down split level stairs sounds like trouble. If he had a coax outlet anywhere nearby I’d suggest he look into a MoCa setup which I’ve had decent luck with in the past (better than WiFi, worse than cat6).
I’m curious about these stutters and what they look like, maybe it has been something I haven’t noticed. One issue I have when playing co-op this time is that there are occasionally momentary lag/desync issues for the person/people not hosting that seems to happen every once in a while. The other person won’t be able to see me (the host) until either I or they use a portal warp away and come back. They report it just shows me standing in place, but they still see all the enemies being killed. It’s really weird.
Its mainly noticeable as a unstable framerate independent from any real system load. The Latency of your internet connection is the actually deciding factor while the game is waiting for the cloud save to update.
The issues you describe sounds very much like the consequences of packet loss somewhere between the host and the clients. Anyone using mobile internet or WiFi instead of all cables? Thats the main culprit for these problems - their net code never was super stable and badly coped with spotty connections.
Your description of the issue lines up with what I was thinking as well, but my friend who has been experiencing the issues, who is also quite technical, immediately assumed it was an issue on my end. I do believe he uses wifi while I do not. I get so much grief for insisting on a wired connection heh.
Yeah, let him plug in a cable and see if it changes anything 😁
He can’t really do it because of his home layout until he gets gets conduit installed or the house properly wired up. The internet gateway is on a different floor and a repeater would likely be needed because of the distance. Also cat6 six cables going down split level stairs sounds like trouble. If he had a coax outlet anywhere nearby I’d suggest he look into a MoCa setup which I’ve had decent luck with in the past (better than WiFi, worse than cat6).