Back into the Grim Dawn we go!

  • Washedupcynic@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 day ago

    I fucking love Grim Dawn! Started a new nightblade/berserker. It’s way better than Nightblade/arcanist but still scratches the itch poison/ice dual wielding.

  • Bosht@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 day ago

    Friend and I started another run when the DLC dropped.Went occultist and the game rnged me like 5 drops with hellhound levels…so against my will I’m running around with a 15 skill on Hellhound. Dude just obliterates trash haha.

  • anakin78z@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Has anyone played this co-op? How is it? I saw that only one player can see the text/interaction screens at a time… Is that pretty annoying?

    • zod000@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 day ago

      I have played through the game in co-op and solo many times. It is GREAT co-op. The limitation, more of a feature really (i’ll explain) you’re referring to is that only one person in the group can interact with the same NPC at once if it is quest related (sellers and such do not have this limitation). What this also entails is that only one person in the group needs to accept or return a quest for the whole group. You don’t all need to portal back to the NPC to turn in a quest, just one person can so it while other people go turn in different things, sell items, etc. It is a convenient time saver in my experience, but I can see this perhaps being annoying on your first time playing through the game when you want to see and hear all the dialog/more.

    • Wildmimic@anarchist.nexusOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Haven’t played it in coop, but it is an ARPG, meaning text/interactions are neither common nor needed (although i always enjoyed the codex entries one can collect)

  • UltraGiGaGigantic@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Plays like an old school ARPG. Love it. I think they added WASD movement after the devs very publicly stated WASD movement will never be added into the game.

  • Bakkoda@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Berserker+occultist felt kind of squishy to start off but once you get some regen and bleed going I’m having a lot of fun.

      • Bakkoda@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 days ago

        I did pox build as my first playthrough and it was so satisfying to watch stuff just melt. I’m having a ton of fun with all the movement skills + evade as a werewolf. Stack bleed jump around and throw out a pox on large packs.

        I spent countless hours on D2 and Grim Dawn had been the only game since to have that same feel for me.

  • Pattylay@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Played thru this a million years ago and saw it on the front page of steam the other day. Def guna check it out again

    • Wildmimic@anarchist.nexusOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      I’ve got thousands of hours in this one! It’s my all time favorite ARPG. The only thing that even gets close to this is Last Epoch, but that’s a completely different feeling to play.

  • zod000@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Same here! They really turned up the difficulty, so new users beware (or delight I guess if you are into that).

    • Bakkoda@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 day ago

      Yeah veteran has been a challenge to say the least. I’ve had to use movement skills a lot more than I am used to. Not sure how werewolf form works but even with a sword and board i was getting nuked occasionally with some unique spawns.

      • zod000@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 day ago

        Yeah, I’ve been forced to use the evade skill to avoid the slow highly telegraphed attacks from some enemies that can knock me down below half health. Werewolf doesn’t add any stats by default, so it mostly handles it by a healthy amount of attack damage converted to health. That works well most of the time, but as it is still a melee class the extra bite of ground effects (think aether, poison, or fire on the ground) since the update are now rarely things you can sit still in for more than a moment. Those were always something to avoid, but they seem a bit tweaked now. I definitely feel like I am kiting more bosses than I normally would be.

    • Wildmimic@anarchist.nexusOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      I realized that quickly. I only play hardcore in ARPGs, and the character show in in the screenshot is already populating my graveyard, something that hasn’t happened to me that quick in a long time (most of my chars die somewhere in the transition from veteran to ultimate)

  • roundabout@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    It’s a fun game! I played it for around 10 hours on steam deck. It’s a bit difficult to get the controls right but it’s a blast when it works

  • CerebralHawks@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Never played it but screenshot makes me think of Diablo II. I miss that game. I think it was the first game that made me feel like my trackball was the superior choice (to a mouse).

    Game requires spyware (Windows) to play on a computer, but somewhat ironically, I have an Xbox, so I could play it there. (Also have a PS3 and a Switch.) Gameplay trailer on their website makes it look more like an action game than an RPG though. Either way it looks like a bit of fun.

  • Simulation6@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    I am doing a revisit, and not sure what happened but after an update the save vanished on the Steamdeck. Uninstall and reinstall did not fix it. Then the game stopped working altogether. Then after a third software update everything is back and running.

    • DeLancre@piefed.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      Yeah, recent update completely borked game on both linux and windows. Devs released a patch soon after that added “comparability mode for linux peasants”, but I saw suggestion for windows users to also use it, cause it solves same issue.

    • Wildmimic@anarchist.nexusOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      Cloud saving was always wonky in Grim Dawn, including inducing performance problems; i would advice you to disable it if you don’t need it,

      • zod000@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        I have never had an issue with cloud saves and I have been playing since the beta/kickstarter. Losing my saves would be devastating at this point with all of my characters.

        • Wildmimic@anarchist.nexusOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          3 days ago

          Good for you - for me cloud saving introduced stutters, which were caused by the way they handled updating the cloud saves; always felt like it feels if your HDD i/o is too slow to cope with something and the whole thing starts grinding down, while being installed on a NVME drive. Disabling the cloud saves made those issues disappear.

          • zod000@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 day ago

            I’m curious about these stutters and what they look like, maybe it has been something I haven’t noticed. One issue I have when playing co-op this time is that there are occasionally momentary lag/desync issues for the person/people not hosting that seems to happen every once in a while. The other person won’t be able to see me (the host) until either I or they use a portal warp away and come back. They report it just shows me standing in place, but they still see all the enemies being killed. It’s really weird.

            • Wildmimic@anarchist.nexusOP
              link
              fedilink
              English
              arrow-up
              0
              ·
              1 day ago

              Its mainly noticeable as a unstable framerate independent from any real system load. The Latency of your internet connection is the actually deciding factor while the game is waiting for the cloud save to update.

              The issues you describe sounds very much like the consequences of packet loss somewhere between the host and the clients. Anyone using mobile internet or WiFi instead of all cables? Thats the main culprit for these problems - their net code never was super stable and badly coped with spotty connections.

              • zod000@lemmy.dbzer0.com
                link
                fedilink
                English
                arrow-up
                0
                ·
                1 day ago

                Your description of the issue lines up with what I was thinking as well, but my friend who has been experiencing the issues, who is also quite technical, immediately assumed it was an issue on my end. I do believe he uses wifi while I do not. I get so much grief for insisting on a wired connection heh.

      • Simulation6@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        Good to know. The screen on the deck is so dang small it gives me eye strain sometimes and I like switching to a large monitor, but not if causes issues.

        • Wildmimic@anarchist.nexusOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          3 days ago

          You might use something like Syncthing to synchronize the prefix data, making cloud saves unneccessary without much effort.

  • greybeard@feddit.online
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    I hope Titan Quest II can recover. I never cared for the aesthetic of Grim Dawn, but Titan Quest I loved.

      • greybeard@feddit.online
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 days ago

        Looking at the reviews, it seems to be in a pretty rocky place. It may be because it is in EA, but it sounds like they are struggling with the fundamentals, and with the original release timeframe being… right about now, it doesn’t bode well.

    • HuntressHimbo@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      This is where I’m at. I love grim dawn, but Titan Quest was my jam as a kid. Wish 2 was looking like my hopes for it