Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • BlameTheAntifa@lemmy.world
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    1 month ago

    If we conveniently forget about how unethical all AI is, Slay the Spire shows that no game needs generative AI for “placeholder” content and Expedition 33 shows that it can and will slip through the cracks. Don’t. Fucking. Use. It.

  • brsrklf@jlai.lu
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    1 month ago

    If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

    They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.

  • Hawk@lemmy.dbzer0.com
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    1 month ago

    If you’re using AI in your process, even early in development, it means the game is no longer 100% human made, so stop the bullshit.

    • douglasg14b@lemmy.world
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      1 month ago

      Literally every game that’s made today is using AI as part of the development process.

      Damn near every Dev has tab completion on in their IDE. Which is AI based.

      ==========

      Edit:

      I used a term, but I guess y’all were unable to infer meaning from usage?

      Auto tab or w/e it’s called (Some products literally call it tab completion). Visual Studio was doing it around 2018 IIRC, it’s ML based, always has been. Modern versions of it are almost entirely LLM based

        • douglasg14b@lemmy.world
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          1 month ago

          I used the wrong term, but I guess y’all were unable to infer meaning from usage?

          Auto tab or w/e it’s called (Some products literally call it tab completion). Visual Studio was doing it around 2018 IIRC, it was ML based, always has been. Modern versions of it are almost entirely LLM based.