• ouRKaoS@lemmy.today
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    3 months ago

    That 100% sounds like an Easter egg that a developer snuck in under the radar. I doubt it was an official feature that was developed.

        • ParlimentOfDoom@piefed.zip
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          3 months ago

          Oh that sounds like a great way to burn them out!

          Did that too an OG Xbox controller once. Makes this feature even worse.

          • Jolteon@lemmy.zip
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            3 months ago

            If that were enough to burn out haptic motors, they would burn out after only a couple hours of use.

              • natebluehooves@pawb.social
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                3 months ago

                using linear actuators for sound isn’t that novel or crazy. it’s also not that bad at all for the actuators. you are just responding to everyone with “that doesn’t make sense to me”

                well that’s cool, but it will make sense if you go learn.

        • SavinDWhales@lemmy.world
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          3 months ago

          Uh. I think it does. You can page it in case you’ve misplaced it and it will ring.

          Also, on/off sounds, etc.

          • morbidcactus@lemmy.ca
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            3 months ago

            The og did all of that through haptics, it worked really well. don’t see cutouts in the case for a speaker and I didn’t see any mention on ifixit, feel like valve would have listed it in the specs.

      • Rai@lemmy.dbzer0.com
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        3 months ago

        Gyros are incredible and it doesn’t have a speaker. The haptics motors make that noise by vibrating.

      • JillyB@beehaw.org
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        3 months ago

        Well many controllers have gyros for aiming or stearing or whatever. It would be weird if it didn’t. The previous steam controller had probably the best gyro of any controller.

          • JillyB@beehaw.org
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            3 months ago

            …yes? Is this comment from 2010? I feel like the gamer’s aversion to motion controls is an old topic. Breath of the Wild was what converted me to accept gyro aiming where possible.