Have you ever found yourself deciding against a game you would otherwise check out because of what game engine it uses?

  • Duamerthrax@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    12 days ago

    If the deployment cycle started before Unity pulled their shit, I wont hold it against them for finishing with it.

    People need to invest in Godot now. Either in just learning it or as a finical supporter.

    Otherwise, I’m always interested if someone does something in GZ/LZ/UZDoom or cooks up their own engine. Hrot has no business being as good as it is being made in Pascal by one person.

  • I_Jedi@lemmy.today
    link
    fedilink
    English
    arrow-up
    0
    ·
    15 days ago

    I have a grudge against Phyre Engine and Artemis Engine. So not those. I have no issues with other engines.

  • Mordikan@kbin.earth
    link
    fedilink
    arrow-up
    0
    ·
    15 days ago

    Honestly, yes.

    Aside from performance issues, UE5 based-games by majority seem to follow this washed out color palette approach that I don’t like. Its not inherently the engine though as I know Expedition 33 used UE5 and its very vibrant. Its just an artistic direction those games seem to take, I guess.

    In the past, CryEngine due to performance. Kingdom Come: Deliverance on release really was buggy and felt like a typical CryEngine game. I can’t for sure say that it was the engine’s fault again because Prey didn’t seem to have those issues, but historically that engine has always been a mess.

  • paris@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    At this point I almost entirely write off UE5 games. I assume they’re smudgy upscaled underperforming dogshit until proven otherwise. Unreal Engine 4? Cool, no problems. Unreal Engine 5? Fuuuuuuckkkk no.

  • Taasz/Woof@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    13 days ago

    It has a huge impact for me, most notably unreal engine because of how poorly most games made with it run, and it visually looking very soft or blurry in some games. So it’s something I check before looking at buying a game.

  • Einhornyordle@feddit.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    13 days ago

    Yes, although it is not just about the engine. For AAA story games (think of something like Resident Evil) I couldn’t care less, but anything small scale with great modding potential gameplay-wise, I avoid engines that compile to bytecode like Unreal because they make it insanly painful to create mods. I prefer something that I can easily decompile to look at the souce code like Godot and Unity.

    But as I said, that is not just an engine issue, since you can provide official mod support on Unreal or make it harder to mod on other engines using stuff like obfuscation or IL2CPP. But in general, especially on most small-scale Indie games, just looking at the used engine is enough to determine modability and therefore influence my decision.

  • argarath@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    Honestly? I like to think it does. I dislike unreal 5 and if I could I would avoid games developed/running on it, but at the end of the day the game itself is what sells me on the idea of buying it or not, the engine isn’t the reason why a game will look like shit, people are making incredible things on cube dash or whatever that game is called, it’s the developer that decides how good a game looks and runs. Yes the engine can definitely help the dev in those factors.

    Having said that, I do have a game that I will not pay a single cent for if it is on an engine. If elder scrolls 6 is on the same engine as Skyrim, fallout 4, 76 and whatever that space flop was called, I will either never play it or at worst pirate it and never give them a single cent. That engine was held together with duck tape and prayers before it was "upgraded the first time, nevermind by the time that Skyrim came out! And this year it’ll be 15 years since Skyrim came out, it’s time to let go of it and develop a new engine or customize an already out there one so that we can finally be free of most of the bugs and limitations of that pre 2000 engine (the creation engine is a fork of gamebryo, which was launched in 1997, so yes, it is a pre 2000s engine)! There are PLENTY of other problems with bethesda but the engine problems are such a blatant and needed change that I will not trust their next game unless they show that they are seriously trying to fix the issues that they have ignored for dar too long (combat, proper RPG choices instead of just accepting every single quest thrown at you and all of them being linear, no actual choices, no consequences for choices, extremely repetitive quests where they’re all get h quests that inflate the game time by just having you travel to he other side of the map and back (but then you can fast travel there anyway and now you are no longer immersed) and so many other problems that I cannot even be bothered to remember RN)

    I forgot that this was about game engines and ended up ranting about ESO and bethesda, but honestly, the real problem with the game’s engine isn’t which one is used, it’s almost always who is using and how

  • Wildmimic@anarchist.nexus
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    After getting burned by the Dead Space Remake shader stutter i am very wary of UE games and check the reviews.

  • [deleted]@piefed.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    The only time I notice is when it is pointed out that they are reusing an engine for a game sequel and the prior game was a bit clunky or had bugs. More of a concern about it carrying forward parts that I didn’t like than an inherent dislike of the engine itself. Really more of an issue about how the studio uses the engine.

  • chunes@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    Absolutely. I hate unity and to a lesser extent godot because they struggle so hard on hardware they have no business struggling on.

  • whotookkarl@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    14 days ago

    Yeah the buggy engine in fallout new Vegas, Morrowind, etc Bethesda games was basically another character in the games. Infinity engine and reboot games I’ve played a few just because they use it (some of icewind Dale, bg1/2, etc). I’ve played some scummvm games like Indiana Jones and broken sword because they were on the platform too which had a few really good games like Sam and max and day of the tentacle. kinda like finding other bands on a record label/publisher or other similar books to read advertised at the end of some paperbacks.