For me, it has to be Alien: Colonial Marines as it’s terrible due to inconsistent frame rate (moments the game ran smooth and times where lag was insane, even with the best hardware). Both player & enemy AI is crap since the combat wasn’t even that immersive plus Xenomorph AI isn’t as intimidating due to it being poorly implemented.

  • CaptPretentious@lemmy.world
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    7 days ago

    So many good ones already listed I’ll add a unique one.

    Street Fighter: The Movie

    It was a game, based on the movie, based on the original games.

    • Klear@quokk.au
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      9 days ago

      Nothing irrational about fear of xenomorphs (xenophobia 2.0?)

    • RightHandOfIkaros@lemmy.world
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      9 days ago

      Wasn’t it found out that this isn’t actually true? Correcting the typo doesn’t result in the AI actually functioning any better, IIRC.

      If tall it took as one typo fix, how come Gearbox never fixed it? How long would that fix take, like three seconds?

      • Shellofbiomatter@lemmus.org
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        9 days ago

        I cant speak on that, haven’t done any deeper research in that matter, just the original funny fact got lodged in my brain and not like I’m ever going to test it out myself.

  • I Cast Fist@programming.dev
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    9 days ago

    I learned to avoid those early on, so I haven’t played many games based on mives.

    Of the ones that i actually played, it must’ve been Batman Forever on SNES. I never figured how to get past that part in the first fucking level, where you’re expected to press up + select at a very specific spot

  • lime!@feddit.nu
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    9 days ago

    this is going to be a super obscure one.

    so there’s this popular swedish movie franchise that started out as an adoption of a danish movie franchise, but blew through all of their scripts and outgrew it after just three films. it’s about a trio of thieves who try to steal high-stakes targets by means of ludicrous plans[1] but usually fail due to sheer incompetency, only to then have the treasure land in their lap by sheer luck at the end. and in the late 90’s, when macromedia shockwave was the big thing, a couple of shockwave-based point-and-click adventures were released with the trio as protagonists. each character has their own special skill, and you need to switch between them to use them. a fun premise, and a fitting one. i had both, but only got the second one much later. the first one is seared into my mind.

    the problems start almost immediately. the first puzzle in the game is to blow up a door using dynamite, and at your home base you have five different bags of dynamite to choose from, from one to five sticks. if you pick three, you get through the door. if you take any more, you blow the whole wall out and the police are immediately alerted. game over. if you pick less, you make too much noise and the police are immediately alerted. game over. and if you pick them all up and select the right one, the rest stay in your inventory for the entire game. the inventory is a bar at the bottom of the screen you have to scroll from left to right, and there’s so many junk items to pick up that you can easily spend minutes searching for every puzzle. and you don’t know what items are junk without playing because while the heist and the items needed for it is planned out beforehand, getting those items always involves hilarious hi-jinks and inventory puzzles. and then the actual heists involve hilarious hi-jinks, inventory puzzles, and extremely exact timing. in a game running on shockwave. at something like five frames per second.

    my family gathered around the pc and managed to get through it after many gruelling nights, but only because my mum repeatedly flirted with the studio’s it support guy over the phone so he would give us hints.


    1. like for example there's this one heist

      where a unique diamond necklace is being transported through stockholm in an armored van for display at a high-security museum, and they decide to intercept it en-route. for this they acquire 100 helium balloons, a big bone, a tiny dog, a flagpole, and a sandwich. guy 1 and his kid use the big bone to lure away a guard dog at the marina while the guard is distracted, then replace the guard dog with the tiny dog so the guard faints when he looks at it. the kid then sneaks into the marina to steal a dinghy, and together they mount the flagpole on it so it has a really tall mast. meanwhile guy 2 and 3 hide on a bus to its end stop, where there’s usually a bathroom for the driver. when the driver goes in, they steal the bus but leave the sandwich so he has something to eat before calling it in. guy 1 runs up onto the roof of a nearby building to look for the van. when he sees the van approach a lifting bridge, he releases the balloons as a signal to the others. the kid approaches the lifting bridge in the dinghy with the really tall mast so it has to open. while the armored van is stopped at the bridge, guy 2 drives up next to it in the bus and opens the back door, where guy 3 picks the lock, climbs in, and starts putting the diamonds in his bag. but because guy 3 is a pompous ass, he stops a bit longer to pick up some champagne that’s also in the armored van for some reason. at this exact moment the bridge closes the van starts moving with him inside. luckily guy 2 manages to also open the front door of the bus exactly as guy 3 steps out. victory! …and then guy 1’s wife gives the bag with the diamonds in it to charity because it’s old and ugly and she didn’t look inside and they’re gonna be rich because of the diamonds anyway so who wants an old, ugly bag. women! <slide whistle>

      ↩︎
    • Ving Thor@lemmy.world
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      9 days ago

      This is interesting. The Danish Ohlsen-Banden movies were crazy popular in Germany when I was a child. Now I’m tempted to watch the Swedish movies…

  • hperrin@lemmy.ca
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    9 days ago

    The Avatar game from 2009. Honestly, it was only fun because it was so buggy you could basically get anywhere on the map and do anything you wanted.

    It was from an era where a good story driven game was not only possible, but common, and it managed to be the worst story and the worst game of the year.

    • firelight@startrek.website
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      9 days ago

      Shit, that game was pretty bad too. It’s nice to have bending, but the entire tone was off and it’s clear they didn’t have people who cared working on it.

      • Flatfire@lemmy.ca
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        9 days ago

        Wait, is this talking about the movie game for M Night’s AtLA game? Or is it talking about the movie game for James Cameron’s Avatar?

  • zikzak025@lemmy.world
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    9 days ago

    To my knowledge, Gearbox has never managed to fully shake the allegations that they took Sega’s money for Alien: Colonial Marines and diverted most of it to Borderlands 2.

    They also outsourced most of the development to another studio, and covered up that fact before release. After release, they happily pointed the blame away from themselves and onto the other studio, which promptly closed. The whole thing was basically set up to fail.

  • firelight@startrek.website
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    9 days ago

    Honestly, I think I lucked out with movie licensed games. Spiderman, Star Wars, X-men origins wolverine, I’m struggling to think of a bad one that I’ve played outside of displays in stores.

    Okay, I looked it up to make sure there was a movie for this and easily the worst one I’ve played is Bionicle. I literally beat it the night I got it and was so disappointed. If it wasn’t so short, it could’ve been pretty good.

    • WandowsVista@lemmy.world
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      9 days ago

      it’s still crazy to me how good Spider-Man 2 was back in the day. because of that and the original GoldenEye, I have forgotten any bad adaptations as well.

  • zod000@lemmy.dbzer0.com
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    9 days ago

    This sort of question has come up many times, and my knee jerk reaction is to always say E.T. for the Atari 2600, but I have actually played a worse licensed game that could arguably be said was an adaptation of a movie. It was Superman 64 for the Nintendo 64. It is just an utter failure of a game. It is boring, buggy, and frustrating. It looks bad, controls bad, plays bad. At no point does that game approach “fun”.

    In the spirit of the post, one could argue that this isn’t specifically about the Superman movie and could be more about the comic books. I never read them, so I can’t say. Honestly, the game was so bad it was hard to tell which inspired it.

  • brsrklf@jlai.lu
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    9 days ago

    I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).

    But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.

    They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.

    This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.

    Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).

    Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.

    • I Cast Fist@programming.dev
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      9 days ago

      Shit, I keep forgetting I had that game, the controls were fucking awful. I think I only ever managed to get to level 4 once or twice. It came with my console (along 13 other games, I think, including Crash 3, Mega Man Legends and Gran Turismo)

      I only watched the movie some 3 years after first playing the game, when it aired on local TV. It was weird. I also recall reading somewhere that some movie game deals were made before the movies’ script was finished, so that would explain the game being completely “out of place”

      • brsrklf@jlai.lu
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        5 days ago

        The movie is Besson-core, full of busted plot points and stupid ideas, kitsch as hell but at least made at a time when he still gave some fuck. So it was still entertaining, and I liked it back then. I mean, I got the game (on PC in my case) because of it.

        I get why it is still somewhat pop-culture relevant. Unlike most of Luc Besson’s career as a producer and director since then. Most of it is seriously unwatchable. Aaand even though there were signs before, now we know he’s a creepy bastard, which doesn’t help enjoying his movies (but certainly explains how he treats some of his characters).

  • rozodru@piefed.world
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    9 days ago

    Charlies Angels on the Gamecube. I worked at a blockbuster at the time and just used it as a free rental as I was curious. god damn it was by far the worst game I had ever played.

  • VerilyFemme@lemmy.blahaj.zone
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    9 days ago

    Ghostbusters on NES.

    I was a kid that inherited an NES from a family member, so they already had a ton of good games. Double Dribble, Super Mario Bros, Adventure Island. A lot of hits.

    But there were also a bunch of cool games, or so I thought. Who Framed Roger Rabbit? That looks cool. Ah, this is kinda advanced for a kid. It must be a me problem. Well, let’s check out this Ghostbusters game.

    That’s when I realized that games could be dogshit. The whole game’s music is a 30-second loop. The gameplay doesn’t even make sense, and to this day I have not tried to learn it. Nay, I refuse to.

    I felt so vindicated when I found the AVGN as I got older.