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Joined 3 years ago
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Cake day: June 30th, 2023

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  • I have been building a backlog of both VR-native and VR-moddable games. I already own an Index and a Quest 3S. The latter I bought second-hand on the cheap and it really sold me on SteamVR streaming over WiFi. I have been waiting for the Frame in order to get a “modern VR” experience (wireless, pancake lenses, higher resolution, inside-out tracking, foveated rendering).

    Native

    • Metro Awakening
    • Arizona Sunshine 2
    • The 7th Guest VR
    • TaVRn’s Takedown
    • FlatOut 4 VR
    • G-Rebels

    Moddable

    • Resident Evil 7 & 8
    • Dead Island 2
    • Ready or Not
    • Nuclear Option

    And then there are the oldies but goodies. I’ll likely return to Half-Life: Alyx for a 4th playthrough, and also have another go at Moss Book I & II. BeamNG.drive will definitely be back on the menu for various driving shenanigans, and Dungeons of Eternity for some multiplayer dungeon crawling.



  • Most of these “project-but-without-<insert enshittification option here>” forks tend to be abandoned rather quickly unfortunately. Maintaining compatibility with a large codebase that is not yours is not the fun part of software development.

    I would say clbre and arcalibre are already abandoned, looking at the activity on these repos (none in clbre, and issues/PRs piling up in arcalibre). If you can envision yourself still dedicating your time to this endeavor 5 years from now, you might as well move forward with your own thing.





  • Yep, that’s why I call that a tradeoff. Far from perfect and yet so much better than nothing.

    Pros:

    • Likely cuts 99.99% of attacks.
    • Nothing to do on client’s end.

    Cons:

    • Whitelisting must be updated everytime the client address changes.
    • Not 100% bulletproof as operators (notably for mobile networks) can NAT multiple connections behind a single publicly addressable IPv4 address.
    • Also IP addresses can be spoofed but I doubt that would be a major concern here.