An article about her work at Oculus and Meta: XR Update

No Frame today, it looks like.

  • SpruceBringsteen@lemmy.world
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    9 days ago

    Good for her. Valve doesn’t run on the same talent recycling process you see in much of the industry. They’re small and retain talent.

    • Kraiden@piefed.social
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      9 days ago

      I agree with the sentiment, and I’m sure Valve are one of the better companies to work for, so I’m happy for her…

      But Valve aren’t small.

      They ARE the PC gaming industry. They generate billions in revenue and control something like 75% of the global PC distribution market. I know they keep trying to sell themselves as just a small company, because they’re a small internal team, but I really wish they’d snap out of it and scale up a bit to match their market. Especially when talking about their hardware side. I live in New Zealand, and the number of conversations I’ve had with people who have gone to some pretty extreme lengths to get a hold of Valve hardware is ridiculous. I’m not even talking about the new stuff, I mean the damn Steam Deck. I find it incredibly frustrating to hear people refer to them as a small company. Jolla is a small company. Valve is not.

      Anyway, sorry, /rant

      • glimse@lemmy.world
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        9 days ago

        Neither Jolla nor Valve are small companies, 200 and 350 (ish) employees respectively. But company size has nothing to do with revenue or profit, it’s literally just people on the payroll and a cutoff of your choosing.

        I don’t think it’s really fare to compare the distribution capabilities of a hardware company vs a software/service company, though. And doesn’t this hiring kind of imply they’re expanding their hardware side?

        • JohnEdwa@sopuli.xyz
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          9 days ago

          From employee count they both would easily fit the legal US definition of a small business, as that’s usually 500 or fewer, but can be as high as 1500 in some industries, depends what they’d be classified as.
          Some are just directly about revenue too, so you could in theory be too big to be a small business even if it’s just a single person - and by that standard, Valve is obviously not fit to be a small business.

          • VAK@lemmy.world
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            9 days ago

            Whoa, I think in many other countries it’s small upto 50. 500 feels so high - the ceo wouldn’t even know everyone.

        • athatet@lemmy.zip
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          9 days ago

          So then what you’re saying is it’s not fine. Cause screenshots of Twitter is basically all the internet is these days.

        • mrgoosmoos@lemmy.ca
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          9 days ago

          no, it’s not just show me the damn time it was posted. I hate when only relative information is given.

      • thingsiplay@lemmy.ml
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        9 days ago

        Yes, but it makes sense in relation to other posts. It is just frustrating after longer period of time then a few minutes or hours, or when screenshot like this.

        • gibmiser@lemmy.world
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          9 days ago

          I think the compromise is a visual indicator of age - color or an icon indicating recency, in addition to a good old fashioned date timestamp.

          • thingsiplay@lemmy.ml
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            9 days ago

            I’m not a fan of coloring for age of post. Usually the compromise is, when mouse hover it will show the actual date in a on hover popup. How about when clicking the time it changes to a timestamp (and back) or while mouse is hovering / touching the time it changes on the fly (without any hover tip, Edit: I just realized that most people don’t use a mouse on their phone :D also this would require dynamic changing with JavaScript).

        • [deleted]@piefed.world
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          9 days ago

          The layouts generally have room to state time in relation and the actual time. Even a simple date would be better than only relational. Most hide the real time in a hover over or click on the relational time whoch isn’t captured in a screenshot.

          Social media screenshots are so common it is time to update to show both be default.

          • 4am@lemmy.zip
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            9 days ago

            But then it wouldn’t drive you crazy, and you wouldn’t sign up and find the post just to find out the actual time

            And if you don’t make the conversion then that’s basically stealing /s ^but not really, they actually think like this^

      • ayyy@sh.itjust.works
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        9 days ago

        It makes perfect sense when using the website. The problem isn’t the timestamp, it’s the lazy people who share fuzzy inaccessible screenshots instead of links.

    • thedoginthewok@lemmy.world
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      9 days ago

      I was wondering that!

      I thought the Steam Frame was going to be available “soon”, so it came as a bit of a surprise that they just hired someone to work on it.

      • niisyth@lemmy.ca
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        8 days ago

        They did release dramatic updates to the Steam Deck post release. Worked out well for that, no reason they’d stop.

    • Truscape@lemmy.blahaj.zone
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      9 days ago

      Given the current chip market there’d be a 400+ USD upcharge from the previously stated price of “below the (Valve) Index”

      • DeLancre@piefed.social
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        9 days ago

        Right and in a year it will be outdated + overpriced hardware, rather than just overpriced. Like, steam box haven’t teached you a thing?

        • SpacetimeMachine@lemmy.world
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          9 days ago

          I can already run cyberpunk on my pc. I want this so I can now see it in VR in higher quality than my current headset, wirelessly, with a much less bulky format.

        • AdrianTheFrog@lemmy.world
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          9 days ago

          It’s more than good enough for CPU imo but the GPU is going to really struggle. I think though most people just want onboard processing for the foveated streaming support and plan to use it with an actual PC, where I’ve heard the headset is extremely comfortable and lightweight despite what is then an overspecced processor

          For standalone it should be faster than a Quest 3, so I think it’s a stretch to call it outdated, it’s still not great though

        • doublah@sopuli.xyz
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          9 days ago

          It might be outdated, but it won’t be overpriced. Meta made it clear their next headset will not be subsidised. And Pico are saying their next headset will be a Apple Vision Pro competitor.

            • doublah@sopuli.xyz
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              9 days ago

              It’s not overpriced if that’s what components and comparable hardware costs now and in the future, it’s just the new normal.

  • Blackmist@feddit.uk
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    8 days ago

    I really think they need to do a Frame Lite that just does streaming. A 16GB ARM powered standalone device was probably a great idea two years ago, but now we have all this. *gestures to fucking everything*

    • TheOakTree@lemmy.zip
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      8 days ago

      Considering Valve’s customer base, this is really what I expected out of the Frame. I find it odd that they focused on standalone compute alongside a novel streaming function (foveating streaming) when the two are mutually exclusive in gaming use.

      • Spice Hoarder@lemmy.zip
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        8 days ago

        Because translating x86 to ARM will kick Microsoft while they’re already down. This is just the justification to the means.

  • Farid@startrek.website
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    9 days ago

    Lemmy behavioral study, day #1105:
    A person does not get crucified for having a blue checkmark if they are a girl engineer.

  • Alcan@lemmy.world
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    8 days ago

    Amanda after 15 mins: wait, don’t we want to steal every piece of data of every user??

  • dan69@lemmy.world
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    8 days ago

    Is it true that their only like 5 engineers (exaggerated obviously and rule all of valve code)?

    • Funkt4st1c@lemmy.world
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      8 days ago

      I reject the notion that technological advancement requires teams of hundreds of engineers.

      That being said, the above statement is less and less true every year (look to physics atm), but VR still has a lot of low hanging fruit that need funding OR passion, not necessarily both

  • AlteredEgo@lemmy.ml
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    9 days ago

    Has there been any news on some kind of proper VR desktop? Not a version of windows but something that is a new OS shell and can be used with a keyboard and allows task switching and using multiple VR apps at once?

      • AlteredEgo@lemmy.ml
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        9 days ago

        It should definitely be on the basis of linux, but not really what I mean. I mean a UI OS shell optimized for VR and things like eye tracking and controllers and how to switch from controller to keyboard. This is like an unsolved problem afaik. Like IOS and android designed a new shell for a non-desktop platform. I read a bit about Apple Vision Pro how they designed their UI widgets with eye tracking in mind.

        At the minimum I want to be able to play a VR game like Elite Dangerous and pull up a video chat panel or browser window / notepad to look up stuff without exiting the game.

      • AlteredEgo@lemmy.ml
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        8 days ago

        Thanks! And yeah I expect higher resolution to be the real killer app for VR. Once you can actually replace a multi monitor setup with VR?

        • poVoq@slrpnk.net
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          8 days ago

          I was told the Apple headset’s resolution is like the lower limit in resolution for that to work ok, so I guess those type of screens will come to more affordable HMDs some time in the future.