cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

    • KubeRoot@discuss.tchncs.de
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      5 months ago

      Regarding the last paragraph, developers have adapted, and now include more complex/obscure secrets meant to be shared by people and solved together. Though of course if players just look things up before even trying then you can’t stop them, but that’s their own fault.

      The modern scourge are dataminers, who will immediately jump to digging through game files and spoil puzzles in the communities trying to solve them. Not all of them will do that, but it only takes one to ruin the fun.

      Also Tunic is an absolute banger of a game, would recommend, just don’t spoil yourself!

  • Knossos@lemmy.world
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    5 months ago

    Ahhhh the little sleeves in the crystal cases that you would read excitedly on the way home.

  • Fmstrat@lemmy.world
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    5 months ago

    An indie dev could make a ton releasing a game with a guidebook if a retro gaming YouTuber caught wind of it.

  • sp3ctr4l@lemmy.dbzer0.com
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    5 months ago

    How in the fuck has no one yet said:

    No Microtransactions.

    No Gacha Games (literally 50% of current year gaming).

    No Games As A Subscription Service.

    No Games With Perpetual DLC (that are each as expensive as other entire games).

    • chiliedogg@lemmy.world
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      5 months ago

      Overall it was better, but you also had more macrotransactions.

      Wanted to play as Vega in Street Fighter 2? Buy the whole game again.

      What’s that - another character pack? Buy it a third time.

      • sp3ctr4l@lemmy.dbzer0.com
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        5 months ago

        Are you talking about platform exclusive content?

        I didn’t play very many old school fighting games.

        As best I can, Vega was a boss in SF2, but a playable character in later iterations of the series.

        If your complaint is that… games in popular IP /series will do fairly regular releases with not really too much substantially different between each one…

        This is a thing that went on 20 years ago, and still goes on today.

        Mario Kart 8… 9? 10?

        Are we at Call at Duty 24 now, I think?

        Hey, are you intetested in Madden… 31?

        Pokemon versions… latest silly pair of opposing concepts?

        Yeah this is dumb and stupid, but its not a thing that is different between nowadays, and ye olden days.

        • Cid@lemmy.world
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          5 months ago

          I think they were referencing that on SNES and Genesis Street Fighter 2 had multiple releases in quick succession that made minor changes to the game and added a couple characters.

          Street Fighter II: Champion Edition released in March 1992 on Genesis

          Street Fighter II: The World Warrior came out on June 10, 1992 on SNES

          Street Fighter II Turbo: Hyper Fighting came out on July 10, 1993 on SNES

          Super Street Fighter II: The New Challengers came out on September 14, 1993 for SNES/Genesis

          Super Street Fighter II Turbo came out on February 23, 1994

          Again these were all more or less the same game, sold at full price, that had minor gameplay changes between versions and added between 0-4 new characters each time.

    • I Cast Fist@programming.dev
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      5 months ago

      “Completely finished and polished”, except in the cases they weren’t, like the mountains of shovelware in every gen 🙃

      Never touched again was only true up to PS2 era and only for consoles, PC had update patches since the 90s

  • No online play means gramps was playing video games before 1978. Or didn’t know about MUDs, MUSHes, and other online, multiplayer, text-based games.

    Technically, even the SNES and Sega Genesis has quasi-“online” multiplayer and streaming back in the 90s. Tho, the SNES one was Japan only, and basically nobody had the Genesis service. 🤷‍♂️

    • dwemthy@lemmy.world
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      5 months ago

      As a kid in the early 90’s I had no concept of online games. They may have existed, but the home PC was not connected to the internet and played Carmen San Diego on floppy discs.

  • MurrayL@lemmy.world
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    5 months ago

    My friend used to bring Game Gear instruction manuals in to school. We’d sit and read them in the playground.

    I never owned a Game Gear but somehow have nostalgia for those games - the instructions created these perfect versions in my imagination that never got shattered by having to actually play them.