Oni.
In my most unpopular opinion, the only good thing Bungie ever made. Way more satisfying than console-friendly auto-aim shooting aliens without gore.
Oni has some great sci-fi details, even when missing a deep overarching story. And breaking people’s necks with a cool 360 swing with proper sound effects of the neck bones being chipped is sooo satisfying. And that was an unfinished project by the way: you can notice there was no environment work done.
Oni was awesome but I will not take this Marathon slander sitting down!
Not being an Apple user, I can only talk having experienced it by proxy, but it seems to me that the game technically didn’t have at all the finesse that could be found in titles from the same years that pioneered FPS.
A lot of talk about the lore, but having tried more than once to stay awake through one of the many videos going through it, it seems the same boring space opera stuff seen in Halo.
I love the Graphic Realism style of the new one though, but as expected it’s just another bombing live service.
To me it was something about the setting, I was like 13 at the time and compared to Quake that was an excellent multiplayer game, the vibe and story really attracted me at the time.
The main difference to halo is that the master chief feels like an unstoppable war machine but marathon made me feel scared, running around in vents and panicking at the sight of a bug.
Ok but Marathon is earlier than Quake. One should compared it to Doom.
And compared to Doom, Marathon had more to offer from what I recall. Att least I remember it more fondly but I might mix it up with the sequels.
Coming in at a 45 rating on Metacritic: Hyperdimension Neptunia.
Is it a bad game? Yes. It’s really bad. It’s an ugly game for PS3 standards, and the battle mechanics are borderline insane. It’s a JRPG where you can’t manually heal, but instead set a % chance to heal automatically in battles… which means sometimes you game over because RNG wasn’t going to let you heal. But regardless it’s one of my favorites. I’m a sucker for the core concept of the schoolyard console wars, with little gaming references everywhere and silly humor. I also love the theme songs for each console nation. It really drives home how different the console cultures are supposed to be as you are traveling around solving their problems.
And I mean, come on… When you first start the game and you are in the tutorial dungeon it plays this song during exploration and this song during battles. Games today would never do something that silly.
The later games polished the gameplay, expanded the character rosters, gave more depth to the story, and dealt with some very dark topics (Gehaburn trauma)… but to me none of them captured the lightning that the first one had.
I looked at the trailer on Metacritic, and jesus those costumes and poses of the underage-looking girls are really uncomfortable to watch
I see what you’re saying, we need a sequel with milfs!
It sounds terrible. I’m glad you liked it
I’ve tried to play these games, but I think I got caught up in:
- The upgrade systems requiring materials located god knows where
- The combat involving no interesting decisions, just a spam of the strongest attacks
- Low drop chances resulting in a lot of grinding
I can even be okay with an RPG if the combat is a curb stomp and you play for the story; but in Neptunia’s case it actually got in the way.
Sleeping Dogs
Didn’t most people that played it like it? I thought it was mostly a marketing failure.
Personally I didn’t love it but it was a solid enough like 7-7.5/10 GTA clone to turn your brain off and enjoy if you’re in the mood for that kind of thing.
At least none of the people I personally knew played it wanted to play it. Might be due to the marking though. I really enjoyed it, it played like GTA with fighting mechanics similar to Batman Arkham Asylum etc and I also thought the story was pretty neat
I came to post this. So there’s two of us at least.
It’s a game that you liked that most people didn’t, Sleeping Dogs was very well received so I don’t think it qualifies.
Zelda Twilight Princess may not have been exactly hated, but nobody really seems to love it. They all go gaga over Ocarina of Time instead, which just feels like a worse Twilight Princess in just about every way. Nostalgia I guess!
Also, you know, Twilight Princess has you be a wolf (in sections for part of the game, and then later you get unrestricted wolf mode (but it keeps kicking you out of it grrr!)). Huge therian feels. That’s a big part of why I love it.
– Frost
While not hated, most fans of the series prefer Darksiders to Darksiders 2. I personally prefer 2, I love the loot system.
Salt & Sanctuary
People didn’t like it? It was great.
Wait, what? Who doesn’t like Salt and Sanctuary? One of my favorite games of all time.
I mostly just hear negativity towards NFS Heat and Unbound, but I found both of them to be incredibly fun and engaging. Grab a friend and make stupid builds like offroad supercars or spongebob VWs. Or try to make actually good builds, either way they’re really fun games. On the other hand, I never enjoyed Forza.
I liked Duke Nukem Forever, I kept waiting for it to get awful and it never did! Surprisingly fun game.
Depends on how long you waited for it and what expectations you had. “They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998”… and reading in Wikipedia to look this up, I just by accident saw there was/is a Doctor Who themed DLC! Wow I think I need to get into it again (never finished it however).
For fellow whovians, not Doctor Who, rather Doctor Proton, aka the Doctor Who Cloned Me.
I got excited and thought that’s a weird crossover. Turns out, I’m just simple.
I followed it’s development a tiny bit, I knew it was in development hell, that things kept getting redone, and then some other company stepped in and actually finished and shipped it. I was expecting it to be bad. The worst thing I have to say for it is it’s a console port. It was fun, it was whacky, it had decent combat although I’m not a fan of the halo style hide to recharge your health.
soulmate. I liked it as well. Of course it wasn’t groundbreaking, like Duke3D was, but it was fun. And it made fun of itself - I like that trait.
Digimon World for the PS1.
I know it was a greatest hits game, and this is probably cheating because the game is “for the fans.” But I feel a lot of people bought it and evolved a sludge monster who pooped everywhere. And then the restarted and got something they wanted, only for it to die and they have to start all over again.
But I loved the show and I loved trying to get the monster I wanted. Now, years later, the evolution requirements are demystified and I play through it every year or so.
Splitgate AR. The game experience is unmatched compared to any FPS I’ve ever played. Sure, the gunplay feels close to Halo, but you need to be very aware of portals you can use, and possible enemy flanks. Races can teach even beginners how to use portal play to move all around the map really fast
I sort of get why most people couldn’t get used to it. When players are zooping around everywhere and you play like a sitting duck especially when you first step into the game, it probably feels like a tryhard game, and it’s really difficult to step into that kind of game given the current era of fps games with skill based matchmaking all around. But once you learn playing around portals, there’s no other fps that become as intense as it.
I liked and finished Unlimited SaGa twice. The soundtrack is phenominal and the graphics are all hand-painted watercolors. The combat system is a bit opaque but with tinkering, can be figured out.
And yet, it’s regarded as one of the worst titles on the PkayStation 2.
I still use the track “DG mixture” when I need a consistent sound to set my soundboard for my shows.
Burnout Paradise is the first that comes to mind. In my head it’s the best racing game I’ve ever played. Whenever I see discussions of the Burnout series on the internet, everyone raves about the series but noone mentions Burnout Paradise.
I imagine it’s because they just liked the older ones more, but I never played them so ¯\_(ツ)_/¯
I’m not a racing game person but I love this one. You can just run around doing stupid stuff. I find that very liberating.
Paradise is a crappy shadow of the older ones. I will agree that Burnout was a neat series, but it wasn’t so much of a racing game, as it was a physics simulator that allowed you to crash cars.
I take it you’re part of the “most people” to which the title question is referring
Yeah! Go fast and try not to crash! Whee! Oh no I crashed… Whee! Everything is whee! Car go brrrrr!
Yup. Monkey brain loved it. That and trying to get to all the red billboards.
Unreal 2, which is a very boring singleplayer game. But then, a year after its launch, they released a multiplayer addon for it, and it’s still the best multiplayer FPS I’ve ever played. Most people remember it as “that disappointing, singleplayer-only sequel to Unreal.”
Also, VR Troopers, a fighting game for the Sega Genesis. OK, in hindsight, this game is actually terrible. But we played it all the time in elementary school. I mean, it had the VR Troopers in it! From TV!
I don’t want to go back into the depths of time to try to remember an obscure game I played decades ago. So I’ll do a recent one that people didn’t necessarily hate, but didn’t like as much as its predecessor and were pretty open about it.
Doom: The Dark Ages
I ended up liking it more than Eternal. It wasn’t as fast paced, even though it was still fast, but you could FEEL the combat more in Dark Ages. The devs made the movement and hits FEEL more substantial. I was skeptical about the shield, but ended up loving it. Chaining together the shield attack, melee attack, and gunplay felt great. I liked the levels more than Eternal too. And they added a lot of lore to deepen the Doom universe. Main story was whatever, but that’s typical for the Doom franchise.
Donkey Kong 64 is a game I see constantly criticised but it was always one of my top N64 games.
Totally agree. It has a LOT of problems obviously. But what an ambitious game for the time, even if it’s collectathony as heck.
So many levels, characters, skills. Why, I dare say it’s a perfect randomizer game ;)
I love the game, but hate the part where they make you play through the original arcade Donkey Kong on a single life to get a Golden Banana. Then they had the audacity to make you do it again for the Nintendo Coin.
I never got past this part as a child. That and the cardboard cutout K. Rool boss fight were as far as I got.
Oh, that’s a good one! I’ve always liked it as much as Rare’s other collect-a-thons. I didn’t know until years later that it got so much hate.
















