256 GB model: $1,059 USD

1TB model: $1,299 USD

Preorder list randomized, goes out Sept 17th

Power supply not included, costs $29 (same as Steam Deck power supply)

3rd party addon available for color passthrough, Arcturus Vision Camera, $149

  • Ryanmiller70@lemmy.zip
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    11 days ago

    I’ve had a Quest 1 for years and it’s starting to show its age. I’m excited to get this as my new headset.

    • IamSparticles@lemmy.zip
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      11 days ago

      A couple months ago, when I posted news about the FCC approval, people were whining that it was going to start at $2K. They didn’t quite hit their initial target of “less than the Index” but I still call this a win.

  • Datz@szmer.info
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    11 days ago

    I hope these won’t sell out/queue up as much as Machines and Controllers do, since I can only safely afford it after a few months after a recent PC purchase.

    But since this doesn’t have competition like the Machine (if you hate Meta), I’m worried.

  • voidsignal@lemmy.world
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    11 days ago

    Ah. Yes. Yet another soon to be dead VR headset, because nobody gives a fuck about that. Reminds me the inevitable 3D TVs.

    • pucker4676@lemmy.ml
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      11 days ago

      Our Valve Index has been going for many years. I’ve put a considerable amount of money into it, but that happens with children.

    • psx_crab@lemmy.zip
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      11 days ago

      nobody gives a fuck about that

      dev literally still making games for VR

      Valve made half life on it

      Just because techbros stop pushing it doesn’t mean niche product cannot still exist.

  • brockhold@lemmy.world
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    11 days ago

    Cheaper than expected given the economic hellscape, still more than the Index. Oh well. Glad they are attempting to prevent scalping, sad that it means that there’s a random draw to be able to buy them. Still trying to buy one. I figure the 256GB model will be entirely fine, especially with the SD card expansion slot. Pity that you can’t upgrade the storage like the Deck, but oh well.

    • ColeSloth@discuss.tchncs.de
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      11 days ago

      The price I expected for the main unit, but I’m kinda pissy with them wanting an extra $60 for a few straps. That price seems kinda bullshit.

      • kbobabob@lemmy.dbzer0.com
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        10 days ago

        Not just a few straps but they are required to use all of the features of the controllers.

        It also makes it a lot more comfortable on your head. I was considering it until I saw that cash grab nonsense. So, yeah. I’m a little pissy too.

    • MolochAlter@lemmy.world
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      11 days ago

      Less than the index once you account for inflation.

      The index would cost 1300$ in today’s money, give or take.

    • IamSparticles@lemmy.zip
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      11 days ago

      My intended use case is 100% streaming from my PC so the fixed/low storage doesn’t even bother me.

      • mnemonicmonkeys@sh.itjust.works
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        10 days ago

        According to the Gamers Nexus review, playing locally on the Frame (i.e. not streaming) can reduce latency by 15-20ms. That’s actually noticable

        • IamSparticles@lemmy.zip
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          10 days ago

          Which makes sense, but the sort of games I play in VR are not going to be supported on local play. I play a lot of flight/space/driving sims with additional controllers light flight sticks, yokes, and steering wheels.

    • bigbangdangler@reddthat.com
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      11 days ago

      I figure the 256GB model will be entirely fine, especially with the SD card expansion slot. Pity that you can’t upgrade the storage like the Deck, but oh well.

      For the life of me I cannot imagine that anything running locally on the Frame would need enough bandwidth from storage to not be able to run it off of SD anyway. For anything using the emulation layer, it’s sure to be slow enough where one won’t notice. For anything running ARM native, it’s sure to be simple enough that one won’t notice.

      • the only use I can thik of for needing the larger storage capacity is for a large number of games that you want to have very short loafing times for, like playing a single round of beat saber.

    • SatyrSack@quokk.au
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      11 days ago

      Cheaper than expected given the economic hellscape

      I expect this is why the accessories are so expensive. The ergo kit really should not cost that much, but they may have just increased the price of that so they could keep the base price of the Frame itself lower.

      • tehmics@lemmy.world
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        11 days ago

        I’m hoping third parties have accessories out by the time it drops. I’d rather buy a boboVR kit at half the cost or something

        • mnemonicmonkeys@sh.itjust.works
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          10 days ago

          Valve’s also said they’re considering releasing a strap later on with more adjustments, better speakers, and hot-swappable batteries

    • FoxAlive@lemmy.zip
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      11 days ago

      Considering theres not many games and im assuming the bulk of the game devs are going to release a modified apk of their meta quest version, or scale back the PC port so it rubs via fex (less likely IMO)

      Most good games on the quest tapped out at around 8-12 gigs, and im assuming that’s what a bulk of people are going to running considering most vr games made games where either made for, or designed for the quest first and foremost.

      That and its the same hardware just running through valves version of waydroid which I can only assume is more performant than running a x86 pc game through fex, and using something like fsr to upscale it? Maybe foviated tracking comes in a lot more clutch than I think it will. But I don’t know honestly im just assuming.

      • RaoulDook@lemmy.world
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        11 days ago

        I don’t get why people say “theres not many games” about VR. Have you looked on Steam?

        • FoxAlive@lemmy.zip
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          11 days ago

          I have, its still the same games I played like 2-4 years ago now, the only real big change is a lot of games I already own became vr compatible.

          I’m sure theres a bunch of small indie games, or racing Sim kind of stuff that got added but just pure quantity isn’t what i mean. Otherwise I would just point at the meta quest store and say look how many clones of gorilla tag theres tons of stuff to play.

          At one point we had medal of honor making vr games, and there where active lobbies for many games. We had many many growing YouTube channels dedicated around vr that where growing, and now sit stagnent at around 10k views.

          If you are looking for a large back catalog of games then sure steam has a ton and many great titles. But they’re often much shorter experiences, ot lesser of a game. Thats much different from when theres actual momentum going and there’s hype around new releases of games, and people are actually there to make mods or be in lobbies for said games.

          I’m not saying this because I’m saying vr sucks or theres only 5 vr games. I’m saying this because I am worried its not going to make a bump like how I wanted. In some other universe the steam frame was sold for 700 USD and everyone rushed to buy one, and devs rushed to make friendslop games for vr and it all kept getting bigger.

  • Midnitte@beehaw.org
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    11 days ago

    A shame - I feel like VR really needs a loss leader to actually build more foundation for developers to actually care… but at least its out now I guess

    • klankin@piefed.ca
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      11 days ago

      Isn’t that what meta’s been doing for a decade?

      Doesn’t seem to be working too well for them

      • FoxAlive@lemmy.zip
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        11 days ago

        It worked pretty good for the quest 2 it was like the first big wave of vr users and devs. Its died off sense then mainly metas fault.

        Meta bought up all the popular vr games, did nothing with them and either shut then down or made then work on the meta quest.

        Thats of course when mark decided to go all in on this metaverse idea seeing a slight success with the quest 2. They essentially wanted to be the roblox of vr because most of the users only bought the quest to play roblox, and that monkey game that has 3000 clones now.

        In a different universe palmer lucky didn’t sell oculus to Facebook, we have a good headset still and hes not out there making ai drones that autonomously shoot down innocent fishing boats off our coast.

      • Riskable@programming.dev
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        11 days ago

        Doesn’t seem to be working too well for them

        Yes, because they didn’t focus on gaming or useful capabilities but instead tried to develop a PG-rated (as in, for kids) platform for work. Meta’s management literally thought everyone would want to strap on a VR headset and wear it all day for work.

        Meanwhile, loads of fantastic games had people buying headsets just to play the game they want.

        Basically, Meta invested all their time and money in all the wrong things. All the stuff nobody actually wants to do with their VR headset. I mean, come on: They wanted to do away with the controllers! That’s how anti-gaming their focus was.

        • FoxAlive@lemmy.zip
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          11 days ago

          They tried so hard to push this as a workspace thing due to covid and the apple vr head set. Meta really wanted vr to be for everything but gaming which was the only thing that did well.

          They could of been successful too, the first big wave of vr came from the success of the quest 2, and they used all the success to buy all the game devs only to shut down all the games, and force them to work on the meta verse.

    • Almacca@aussie.zone
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      10 days ago

      I think Valve has realised that it’s really just for a certain niche of gamers and that’s who they’re targeting, unlike Meta, that thought everyone would want to live, work and play in the ‘Metaverse’ which was never going to happen.

        • ExperiencedWinter@lemmy.world
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          11 days ago

          I don’t understand this comment at all… Surely valve would also want to have enough supply for every single person who wants one to give them their money. But we live in the real world with real material and logistical constraints, so isn’t the lottery the best solution to getting the limited devices in the hands of people who actually want to use it?

    • NGram@piefed.ca
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      11 days ago

      Imo the lottery is the most fair way of doing it. Instead of people being lucky to be awake/available right as the announcement dropped, everyone has the same chance of being placed early in the queue.

    • arudesalad@piefed.ca
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      11 days ago

      I tried to pre order a zelda anniversary and was too busy and ended up trying to buy it an hour after orders opened and I couldn’t buy it (unless I paid 2x the price on ebay). Lottery is the much better way to do preorders.

      • cronenthal@discuss.tchncs.de
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        11 days ago

        Or, you know, producing enough to meet demand from the start. People have gotten so used to sought after items being in short supply, the thought that companies can actually gauge demand quite well and could produce enough stock doesn’t even cross their mind anymore.

        • psx_crab@lemmy.zip
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          11 days ago

          I feels like you’re underestimated the word “enough” here. It’s a niche product, no one know what’s the actual demand vs scalper, and certainly no one can know what amount is “enough”.

          Also ram is hard to get.

    • Err(()).unwrap()@lemmy.world
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      11 days ago

      Please suggest an alternative, then, that prevents scalping and doesn’t only favor the specific demographic that you are in.

      • Linktank@lemmy.today
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        11 days ago

        Certainly the device could register to a specific account and notify them if/when a different primary account takes control. If I’ve been playing steam games for 20 years using the same account I should be able to be verified as doing that and order hardware without them being concerned about scalping, especially if the hardware will only work if my account is the primary one allowed to use it.

      • cronenthal@discuss.tchncs.de
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        11 days ago

        Oh no, the lottery is the most fair way to deal with expected demand far exceeding supply, no question about that.

        I just long for a time when there was enough supply right from the start. I can’t remember having to queue or wait weeks for sought-after electronics in my youth. I don’t even blame Valve here, it seems to be more common everywhere now.

        • Err(()).unwrap()@lemmy.world
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          11 days ago

          Even if we ignore the silicon shortage, it doesn’t make sense for Valve to set up the facilities and supply chains to fully satisfy the day-one demand, only to shut them down months later when the demand falls off and no longer justifies the expense of operating them. The up-front cost of setting up additional factories, especially for the custom high precision optics, would be a massive waste. The other option would be to build up a larger stockpile before the product is released, but then you’d still be waiting all the same.

          In terms of hardware, Valve is not a significant player. They sell niche products meant for enthusiasts, and the lottery is the most pragmatic way to get them into hands.

  • PieMePlenty@lemmy.world
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    11 days ago

    Since this is an ARM device, can we play traditional x86-64 games on ARM64 now? Like, on other hardware besides Steam Frame?

    • BlackLaZoR@lemmy.world
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      11 days ago

      Wine has CPU emulation hooks since some time, and now protonGE is split into Arm and x86_64 branches. So yes? I think LTT even tested windows games on Steam Frame and it kinda worked

    • chronicledmonocle@lemmy.world
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      11 days ago

      There are SteamOS builds for several arm64-based handhelds already and they can play many x86-64 games through FEX. Look at Armada OS, which is basically Bazzite for arm64.

        • potustheplant@feddit.nl
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          11 days ago

          That’s so extremely vague that I don’t even know how to respond. What’s desktop class for you? x86? What type of “apps” would you want to run on a vr headset?

          • Katana314@lemmy.world
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            11 days ago

            Basically games that were only written to run on Windows. If someone likes the idea of playing, say, Ori and the Blind Forest, on a virtual movie theater screen, this is a way to do that, no porting from the original authors needed.

            • potustheplant@feddit.nl
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              10 days ago

              Afaik, the list of titles you can do that with is around 130. On top of that, the “great on frame” baseline is 30fps at 720p. If you also take into account the fact that the snapdragon 8 gen 3 is already 3 years old and how little the Steam Frame battery lasts, then the whole idea starts to sound a lot worse.

              Is it cool you can do it? Sure. Would you actually want to do it and will you have a good time? Not sure, but doesn’t sound like it.

      • ExperiencedWinter@lemmy.world
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        11 days ago

        Go look up the price of what the last ram kit, ssd, or SD card you bought costs right now, I guarantee you’re going to be surprised. No one likes the price, but I was ready for it to be way worse.

        • potustheplant@feddit.nl
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          11 days ago

          So still terrible but slightly less so? Specially considering the accessories (except the charger) are required according to reviewers. So the “real” minimum price is like $1400. And on top of it all it has monochrome passthrough? I really don’t see why people would buy this thing. I really wanted to get one but can’t justify the price.

            • potustheplant@feddit.nl
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              10 days ago

              IYKYK…

              All jokes aside, one reason is MR to watch a movie while being able to see outside. Another is when you kneed to step out of the room for just a moment or talk to someone that just came in or maybe even just grab the controllers while seeing what you’re doing.

              Do you really think cameras with color are that much of an ask in 2026 on a device that costs over $1k?

              • hereiamagain@sh.itjust.works
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                10 days ago

                I just assumed they were more performant for their actual task of tracking. Everything else is secondary.

                This is just an assumption, but, if true, give me the improved tracking over color passthrough any day.

                Not that color passthrough wouldn’t be nice. But I don’t think it’s a cost saving technique

                • potustheplant@feddit.nl
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                  9 days ago

                  Well, I happen tl have dabbled a bit in image processing and applying a mask to make the image grayscale has a negligible (if not inexistent) impact in performance. I do admit that I’m unaware if there’s another characteristic this cameras have that make them better for tracking. If they do, it’s pretty weird that Valve hasn’t mentioned it.

              • ExperiencedWinter@lemmy.world
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                10 days ago

                The addon costs $150, if they increased the price by $150 and had color passthrough included in the box, you would be happy, but everyone who would be forced to buy cameras for a use case they are not interested in wouldn’t be.

                Imo all of your use cases for color passthrough are weak. You want distractions from a movie? You need to step outside, take the headset off lol.

                If they launched at $1200 way more people would be complaining about the price

                • SCmSTR@lemmy.blahaj.zone
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                  9 days ago

                  They’re already using a literal phone soc that HAS CAMERAS. Having two color cameras on board probably would have cost much much less than an external, $150, third party module, like maybe a tenth of that at scale so like maybe $15 more. OoooOOOOOooooo scary

                  They likely made compromises like this all over the device to keep the price as low as possible, this (and the ergo pack) is just one that they errored on and probably should have just included.

                • potustheplant@feddit.nl
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                  9 days ago

                  Like the other guy said, using color cameras would not have costed much more. This is an expensive device with some budget entry-level features. There’s no excuse.

            • SCmSTR@lemmy.blahaj.zone
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              9 days ago

              For now. Software is constantly changing. Plus, even my very old gearvr had color pasthrough.

              And, when you consider that valve is partially putting out this device to stoke vr/ar/mr enthusiasm, I would have liked to try a headset with great pasthrough. I tried the apple headset right as it came out in a store, and the headset was awesome, but lived in a closed wall garden. The passthrough on it was awesome. That xr keeps taking steps backwards is tragic every single time.

              I guess now I know what it must’ve been like in the 80s when vr was this cool tehcno fantasy that went nowhere until basically palmer lucky spits on floor.

              Edit: i forgot to really answer. Because passthrough is part of vr. Also because it’s cool. Also because it’s still novel to me and I want to play with it. Also because maybe I would have made something with it. Also because backwards progress is sad and annoying and feels bad.

          • Honytawk@discuss.tchncs.de
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            11 days ago

            They said they were going for a price under the Index 999€ price point.

            Then the rampocalypse happened, and they said they weren’t going to make it. I was expecting a 1200€ minimum.

            So only being like 50€ over their target is not really bad.

            • potustheplant@feddit.nl
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              11 days ago

              Well, it is highly likely that at least some of the accessories were at one point just part of the base product. So I think they were off by quite a bit more than $50. Even so, being above an already pretty high target price IS bad imo.

            • potustheplant@feddit.nl
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              11 days ago

              Accessories kit - $60 Charger + cable - $30 Headstrap + headphones and battery - announced, no price yet. Please note that, for some reason, there is no 3.5mm jack. If you want to use an external battery and headphones, you’ll have to buy some sort of splitter.

              So yeah, far lower at $1149. It’s still way too expensive.

              Lastly, take a chill pill. Sounds like you need it.

              • mnemonicmonkeys@sh.itjust.works
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                10 days ago

                The accessories kit is really the only “mandatory” thing on this list due to the hand straps for the controllers. The top strap for the headset seems to be personal taste with some people hating it and some people needing it.

                Charger + cable - $30 Most people already have chargers and cables for this, even for 45W.

                Please note that, for some reason, there is no 3.5mm jack This has been a thing with smartphones and motherboards for years. This is too old to actually ve an argument anymore. If someone wants to use 3mm jack they most likely already have a splitter

                Headstrap + headphones and battery - announced, no price yet That’s not really even announced yet. It’s an “fyi we’re wanting to dp this in a few months” they told reviewers

                Quite being pedantic just because you got called out for being wrong.

                • potustheplant@feddit.nl
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                  10 days ago

                  You need to use a double linebreak after a quote to separate your response btw.

                  Most people already have chargers and cables for this, even for 45W.

                  Do you have any type of source for this? I know plenty of people that only have a 15/20w charger for their phone.

                  This has been a thing with smartphones and motherboards for years. This is too old to actually ve an argument anymore. If someone wants to use 3mm jack they most likely already have a splitter

                  It’s been a problem for years, yes. That doesn’t make it less of a problem. Also, I’ve yet to see a single motherboard that doesn’t have a 3.5mm jack. Lastly, why would you assume that they’d have a splitter? Now you’re not only expected to have dongles but also splitters? For a device that costs over 1k? Honestly, you’re playing yourself if you really think this isn’t an issue.

                  That’s not really even announced yet. It’s an “fyi we’re wanting to dp this in a few months” they told reviewers

                  That’s irrelevant. If you want to use it standalone or for a long period of time, this “accessory” will be a requirement.

                  Quite being pedantic just because you got called out for being wrong.

                  Having a different opinion is not something you can be right or wrong about. There’s this wonderful thing called “points of view”. You might want to look into it.

  • BlackEco@lemmy.blackeco.com
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    11 days ago

    Any word on VR streaming from Linux? I have yet to watch and read most reviews, but I can’t seem to find anything about it being exclusive to Windows like the Short Circuit leak claimed

    • Grass@sh.itjust.works
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      11 days ago

      steamos is a linux distro so presumably already working if its supposed to be able to stream from the steam machine. other distros will likely be within a couple days tops if it doesn’t work out of the box.

    • 5too@lemmy.world
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      11 days ago

      They recently updated it, which seems to have at least improved stability for me. Still can’t get room configuration to run, but I can use default settings fine

      • Almacca@aussie.zone
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        11 days ago

        It seems odd they wouldn’t prioritise that considering how hard they’ve been pushing Linux/SteamOS.

      • Riskable@programming.dev
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        11 days ago

        The wifi dongle was demonstrated via the Steam Machine in the “first look” videos.

        It’ll work in Linux.

    • carpelbridgesyndrome@sh.itjust.works
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      11 days ago

      Given how much valve has been advertising running the steam frame with the steam machine if it doesn’t already work now it will be a priority to make it work. I trust valve’s fairly consistent marketing more than a leak

    • nyan_kas@piefed.social
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      11 days ago

      Last year’s announcement trailer for Valve‘s new hardware mentioned that Steam Machine would be a great option for streaming games to Steam Frame. So it‘s pretty safe to assume that Linux support for streaming is coming.

    • Blaster M@lemmy.world
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      11 days ago

      WiVRn works in Fedora (over flatpak even!) since March this year, and performs better than SteamVR and possibly even Virtual Desktop - on a Quest 2. WayVR provides desktop portal and playspace dragging. Very recent update makes the interface look good and also provides USB Ethernet support for Android headsets (Quest etc.) if you prefer wired

    • Semperverus@lemmy.world
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      11 days ago

      I can almost guarantee you that if valve doesnt get it working, someone will via moonlight, ALVR, and/or WiVRn.

      The amount of work that has gone into the Monado/XRizer/Envision/WayVR stack is phenomenal and gaining momentum.

      • SatyrSack@quokk.au
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        11 days ago

        I am sure there will be third-party solutions working, but will they use foveated streaming? That is a huge selling point of the wireless streaming capabilities of the Steam Frame, but that feature seems to be proprietary to their first-party wireless streaming software. Without it, wireless streaming will be just okay.

      • artyom@piefed.social
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        11 days ago

        Pretty much every existing streaming method is complicated and had poor results. Not to mention the lack of foveated streaming.

    • Björn@swg-empire.de
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      11 days ago

      As of now it does not work with the Steam Machine, which is kind of embarrassing. Though I expect them to fix that ASAP. Hopefully at least a beta version is available when customers get it.

    • Koll@beehaw.org
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      11 days ago

      Their quick start guide confirms that it does stream from the Steam Machine.

      Steam Frame includes a wireless adapater to provide the best quality streaming from your Steam Machine or VR-compatible PC.

      Steam Frame: Official Overview and Quick Start Guide (@ 3:40)

      Personally I am slightly concerned about their confidence in it’s performance with the Steam Machine if it wasn’t working by the time reviewers got their hands on it.

  • Daze@sh.itjust.works
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    11 days ago

    Anyone know how the “one signup per household” rule works in detail? Partner and I both want one, but wanting to know if we’ll need to wait for a more opened release window for a second one

    • CountVon@sh.itjust.works
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      11 days ago

      It’s covered in the terms and conditions of the sign-up process. Here are the key bits:

      • You and your partner need separate Steam accounts. Newly created accounts aren’t eligible. Each account needs to have made a Steam purchase “prior to April 27, 2026.”
      • Valve uses “information such as shipping address and/or payment information to eliminate multiple entries.” Unless you and your partner have separate residences, Valve’s probably going to be able to spot that you’re in the same household. Even if one of you temporarily changes the account’s shipping address, billing address information will likely reveal that you two live in the same household.
      • skoell13@lemmy.zip
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        10 days ago

        How are they planning to do that if several people live in the same house but in different apartments/households. I mean that’s the standard for larger cities.

        • CountVon@sh.itjust.works
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          9 days ago

          Apartments have apartment numbers, so different apartments would constitute separate billing/shipping addresses. For multiple people living in the same apartment/house (i.e. roommates at the exact same address), they may be SOL.

          Edit: Although, on second reading, the address check may only be to prevent multiple entries per account. Emphasis mine:

          Multiple registrations from any Steam account holder will be void.

          We will use information such as shipping address and/or payment information to eliminate multiple entries.

          Those restrictions could be done per account, so multiple Steam accounts at the same shipping/billing address might be fine as long as each account has different payment information (i.e. the accounts don’t have the same owner name and/or credit card). Could still be an issue for someone trying to register a whole family at the same address, if all the accounts are using Mom’s credit card.

          • skoell13@lemmy.zip
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            9 days ago

            Thanks. I live in an apartment complex and usually people don’t put apartment numbers on billing or shipping addresses. Hence it would be sad, if they’d void a registartion because of that.

    • Honytawk@discuss.tchncs.de
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      11 days ago

      I would use the shipping address of a relative for the second order.

      If you enter the same address twice, it will most likely be cancelled.

      But other than that, you should be fine.

    • Björn@swg-empire.de
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      11 days ago

      Strange, for me it only says that you are limited to one purchase per household. Nothing about the signup.

      • SatyrSack@quokk.au
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        11 days ago

        I meant a sale event. There are always a bunch of games on sale at any given time, but I thought there was supposed to be a big event this week. That was one of the main reasons people predicted the reveal of the Frame was going to be yesterday.

        • mnemonicmonkeys@sh.itjust.works
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          10 days ago

          Tbh, I’m not going to buy any VR games until I have a headset in hand. I wishlisted a bunch of VR games last night in preparation, but I’m not going to screw myself out of (at minimum) half of the refund window in case any are duds. Especially when the order queue starts off as a lottery.

  • Rolivers@discuss.tchncs.de
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    11 days ago

    Wow. I was looking forward to one but I’m skeptical about the standalone mode.

    I want to play games like No Mans Sky in VR but I don’t think that’s possible. My only gaming PC is a steam deck.